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The Relic: First Guardian reaches Xbox Series X|S

Project Cloud Games brings its Korean folklore-inspired action RPG to Xbox Series X|S.

Official Steam artwork showing the dark fantasy world of The Relic: First Guardian

The Relic: First Guardian has launched on Xbox Series X|S, bringing Project Cloud Games’ dark action RPG to Microsoft’s console alongside its existing PC release. The game is built around Korean folklore, a ruined world and combat where stamina is reserved for defence.

A fallen kingdom shaped by Korean folklore

The game takes place in Arsilthus, a kingdom transformed into an apocalyptic wasteland after the destruction of a great relic. As the last Guardian, players gather relic fragments, uncover the memories attached to them and explore a semi-open world filled with ruins, dungeons and hidden lore.

Attack freely, defend carefully

Project Cloud Games separates offence from survival. Regular attacks do not consume stamina, while dodging and blocking do. Magic operates through cooldowns and a dedicated meter, giving battles a rhythm built around pressure, timing and choosing when to defend.

The game offers five weapon masteries — Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons and Longsword — alongside relic-based progression and more than 70 passive effects. The developer also describes up to 80 boss encounters, each with its own combat style and backstory.

The Xbox release

The Xbox Store lists the game for Xbox Series X|S, with Play Anywhere support and a £29.99 price in the UK listing. The release includes higher frame rates, sharper visuals, upgraded textures and bug fixes described by the publisher as part of the console version’s tuning.

Our opinion

The Relic’s most promising idea is its clean separation between attacking and defending. It gives every fight a readable question: keep the pressure on, or spend the resource that keeps you alive? That system, paired with a folklore-inspired setting, could help the game stand apart in a crowded action-RPG field. The real test is whether the promised boss variety and technical improvements make the Xbox version feel focused rather than merely expanded.