Starpath brings seamless co-op space flight to Steam
The developer behind Valheim is building an open-world space sim where you design your starship, plot your own course and cross a galaxy the size of the real one.

Starpath, an open-world co-op space sim from Jonathan Smårs, has appeared on Steam as a coming-soon release, promising a seamless procedurally generated universe that players can cross with friends.
What's actually going on
The store page lists Smårs as both developer and publisher, and describes a game where you build a starship alone or with friends before setting out into deep space. Starpath supports single-player, online co-op and LAN co-op, and it carries Steam Workshop support, Steam Cloud saves and Steam Achievements. There is no release date yet: the page simply reads "to be announced", and no price has been set.
That scale is the pitch. Smårs says the game uses real-world distances and sizes, so travel between stars, planets and galaxies is meant to feel like an actual voyage rather than a jump cut. Players plot their own courses and burn their thrusters, and a single bad navigation decision can leave a ship stranded or destroyed. The official site calls it "a new kind of space game that avoids the tropes and bridges the gaps between space sim, survival craft and cozy game".
The survival layer runs beside the flying. Crews monitor fuel and energy, keep a greenhouse running for food and oxygen, and repair a hull that will not tolerate neglect. Asteroid impacts and other realistic space events can end a run outright. Travelling between points of interest can take real time, so the store page suggests passing the journey by playing games aboard your retro-tech ship while it drifts through the dangerous vacuum of space.
Between the salvage runs, planet scans and abandoned wrecks, Starpath is clearly aimed at the crowd that wanted a quieter, more deliberate kind of space game. The team has not announced consoles, an early-access window or a launch price, so for now the only firm facts are the store listing, the trailer and the wishlist button.
Our opinion
Starpath is arriving at a good moment. Space sims have spent years promising seamless galaxies and then fencing players in with loading screens, invisible walls and menus that read like a cockpit manual. A game that lets four friends share one ship, cook food, argue over the course and then get flattened by an asteroid is doing something the genre rarely dares: it is treating boredom, distance and maintenance as part of the fun instead of something to patch out.
The risk is obvious, too. Real distances are only charming until someone is three hours from anything worth seeing, and a survival loop that demands fuel, oxygen, food and repairs can curdle into admin. Starpath's own answer is to keep the crew entertained aboard ship rather than skip the miles, which is the studio admitting the journey could be long. If the voyage is interesting, that is atmosphere. If it is not, it is a loading screen with extra steps.
For a project from a single developer, though, the ambition is the right one. Starpath is not chasing a bigger map; it is chasing a better reason to be out there.