SILENT HILL f official art book set for 7 December
KADOKAWA Game Linkage's 256-page setting materials collection gathers character art, monster designs and background work from SILENT HILL f, with staff and cast interviews and Ryukishi07's early concept drafts.

KADOKAWA Game Linkage will publish a setting materials collection for SILENT HILL f on 7 December 2026, gathering the visual work behind Konami's psychological horror game into a single volume.
What the book holds
The collection is A4, all colour and planned at 256 pages, priced at ¥4,180 (¥3,800 plus tax). It gathers visual material for the game's characters, its monsters, the background art and the weapons and props, and includes story explanation that digs into every ending.
Interviews and early drafts
KADOKAWA says the book carries staff interviews, among them a conversation between producer Okamoto and writer Ryukishi07, plus contributions from character designer kera and from the developer NeoBards. Cast interviews feature Kato Konami, who plays Hinako Shimizu, alongside Natsuki Osaki, Yuka Iijima and others. The volume also reprints the in-game documents and the notebook, and publishes early concept drafts Ryukishi07 wrote during development with parts of the text redacted.
How to get it
KADOKAWA Game Linkage is the publisher, with KADOKAWA handling release, and pre-orders are open through KADOKAWA's own store and Amazon Japan. SILENT HILL f itself launched in September 2025, and its story is set in the fictional Japanese town of Ebisugaoka.
Our opinion
An art book is a quiet kind of announcement, and this one is really a promise that there is more to SILENT HILL f than the shocks the game puts on screen. The material worth buying is the least showy: the background art, the props, the ordinary rooms the horror borrows its texture from, and the early drafts from Ryukishi07 that reveal how much of the finished game was argued into shape. The redacted pages are the canniest part of the pitch, because a horror audience will read a blacked-out paragraph as an invitation rather than a gap. Whether the book earns its price depends on how much it shows that the game never did.