Silent Hill: Townfall is out, with a performance patch promised
Konami and Screen Burn's first-person horror is out on PlayStation 5 and PC, with a promised performance patch and a mostly positive reception on Steam.

Silent Hill: Townfall is out. The standalone first-person horror from the Scottish studio Screen Burn, published by Konami with Annapurna Interactive, went on sale for PlayStation 5 and PC on 23 September according to Steam's own listing, with Konami's availability announcement following on 24 September.
It trades the series' radio for a pocket television and sends Simon Ordell back to an island town to put things right, on St Amelia, a fictional Scottish island that Konami's own description fills with tense evasion, confrontation and puzzles that slowly surface the truth. It is a self-contained story rather than a sequel thread, which is the cheaper way into a series this old.
A promising launch, and a rough PC build
Steam's own review data on 24 September showed 906 positive reviews against 344 negative, roughly 72 per cent across 1,250 reviews and comfortably inside the storefront's positive band. The complaints that travelled fastest were not about the horror: players reported performance trouble on the Steam build, and some deluxe-edition content failed to unlock at launch.
Konami acknowledged both within hours. One community announcement confirms a fix has already gone out for the unlock issue, while an earlier notice says the studio is "currently working on an update patch to address performance-related issues affecting the Steam version", with a date still to be confirmed.
Our opinion
Shipping a horror game with a shaky PC build and then telling players about the fix on the same day is the right order of operations, which is not a sentence every publisher earns. The harder question is whether the patch lands before the launch conversation hardens, because Townfall deserves better than to be remembered for its frame times. Swapping the radio for a pocket television is a genuinely good idea, and good ideas are wasted on games nobody can run.