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Konami boss says AI cannot replace human chemistry in games

Konami president Hideki Hayakawa says AI may improve efficiency, but people and creators remain central to innovative game development.

Game developers collaborating around a computer during development

Konami’s president has argued that artificial intelligence will not replace the human chemistry behind great games, putting the emphasis on people and creators rather than treating generative tools as an inevitable shortcut. The comments appear in Konami Digital Entertainment’s latest business report and were reported by Video Games Chronicle.1

Hideki Hayakawa said generative AI may improve production efficiency, but he does not expect it to radically reshape the market simply by lowering the barrier to entry. Game engines and user-generated content have already made development more accessible, he argued, leaving the quality of ideas and the teams executing them as the bigger differentiators.

Hayakawa’s sharper point was about collaboration. He described the interaction between developers as a source of new ideas and gameplay concepts — a kind of creative reaction that is difficult to reproduce with software alone. That is not an argument against technology: he also said Konami supports creators in understanding new tools, assessing their risks and applying them safely.

The position is notable because Konami is expanding its big-budget output after a quieter period focused heavily on eFootball and retro compilations. The publisher has returned to major series including Metal Gear, Silent Hill and Castlevania, making its view of AI relevant to the way it plans to build and staff those projects.

The comments also sit within a broader industry debate. Generative AI can help with repetitive work, prototyping and research, but the difficult question is where assistance ends and authorship begins. Hayakawa’s argument is that efficiency is useful only if it leaves room for the human judgement that makes a game distinctive. That is a more practical position than either treating AI as a magic replacement for developers or dismissing every new tool outright.

Our opinion

Konami’s view lands because it separates production tools from creative responsibility. Faster workflows may help teams make more, but they do not automatically produce better ideas, stronger pacing or memorable play. The real test will be whether publishers use AI to remove drudgery while protecting the time, credit and creative authority of the people making the games.

The industry will keep experimenting, and it should. But Hayakawa is right that a game is more than the sum of its generated assets: the useful chemistry is still between the humans deciding what belongs in it.