Psikyo Memories bundles 12 arcade shooters for February 2027
Edia's collection gathers the Strikers 1945, Gunbird and Sengoku Ace series with a new training mode and a gallery of period materials.

Psikyo's arcade shoot-'em-ups are getting a single home. Edia will release Psikyo Memories for Nintendo Switch 2 and PlayStation 5 on 18 February 2027 under licence from KM BOX, which holds the studio's IP, the publisher announced on 5 October. Pre-orders opened the same day.
Twelve shooters from 1993 to 2005
The package collects Strikers 1945, Strikers 1945 II and Strikers 1999 alongside Sol Divide, Dragon Blaze, Zero Gunner 2, Sengoku Ace, Sengoku Blade, Sengoku Cannon, Gunbird, Gunbird 2 and Gunbarich, twelve titles released between 1993 and 2005. Alongside the games there is a gallery for browsing materials from the period.
Prices, editions and shop bonuses
The standard edition is ¥6,800 before tax, or ¥7,480 with it, and the download edition matches that figure. A special edition at ¥14,800 before tax, ¥16,280 with it, adds an illustration booklet, a desktop calendar and a set of twelve dog tags. Shop extras run from a B2 tapestry at Sofmap to acrylic keyrings at AmiAmi and Melonbooks, a portrait at Gamers, an A3 tapestry at WonderGOO and a clear card at Amazon.co.jp. Edia describes the special edition as limited, and the Switch 2 and PS5 versions share the same contents.
A training mode for a punishing genre
Psikyo's reputation rests on bullet patterns quick enough to have earned their own nickname among players, and Edia is adding a training mode so that stages which stopped people decades ago can be attacked on purpose rather than by attrition. The collection is credited to Psikyo and KM BOX, and the announcement trails a set of illustrators whose character art defined the studio's cabinets.
Our opinion
Psikyo is one of the great arcade studios that never got a clean modern reissue, and this is the first collection to treat its catalogue as a body of work rather than a nostalgia grab. The gallery of period materials is the giveaway: somebody decided the design history was worth preserving, and that is a different instinct from the usual rom-pack cash-in.
The gap is reach. A Switch 2 and PS5 release skips the original Switch, PC and every handheld, which is a strange place to leave the audience most likely to care about Strikers 1945. Twelve games for roughly the price of one new release is still a fair trade, and the home ports here are the arcade versions rather than the 1990s console conversions, which is the detail that will decide whether the shooting-game faithful turn up on day one.