Loftia launches in early access on 3 November
Qloud Games has dated Loftia for 3 November, with a $29.99 launch price, PC and Mac builds and 14 languages on day one.

Qloud Games has finally put a date on it. Loftia goes into early access on 3 November, announced during the PC Gaming Show: Tokyo Direct broadcast on 20 September alongside the game's release-date trailer. Development started in 2022, which makes this a four-year climb from a small team's pitch deck to a launch button.
The studio's own Steam post is characteristically sunny about it: \"It's official: Loftia is coming to Early Access on November 3, 2026, on PC and Mac!!\" It also says the team will keep building the world alongside the community once it is live, rather than treating 1.0 as the finish line.
What it costs, and where you can play it
Loftia launches on PC and Mac in 14 languages, at a base price of $29.99 with a 17% launch discount taking it to $24.89, and regional pricing below that in most markets. That is a confident ask for a game opening in early access, and the studio is upfront that more platforms and languages are somewhere further down the road.
Pre-registration and the wishlist push
Pre-registration opened on 16 September on the game's own site, and anyone who signs up before launch can link that account in-game and claim two limited-time rewards. Qloud is also chasing 500,000 Steam wishlists as a final community milestone, with another reward promised for everyone if it lands.
The wider picture is a game that has spent three years earning its audience before asking for money. Loftia took Most Anticipated Game at the Cozy Game Awards in June, revealed its early-access window at Wholesome Direct, and ran a closed beta that pulled in 25,000 players. For a genre where goodwill is the currency, those are unusually good numbers to arrive with.
Our opinion
Cozy games live and die on whether the world feels worth returning to, and Loftia has spent its pre-launch period proving the community turns up rather than proving the loop holds. Charging $29.99 at the door of an early access build is the one decision here that deserves scrutiny: the discount softens it, and the studio's stated plan of building alongside players is the right one, but four years of anticipation is not the same as a finished game. The bet is that the sky islands are interesting enough to keep people through the unfinished parts. The trailer suggests they might be.