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Kaelis: Seraph Protocol takes its fate rolls to Kickstarter

YoshiYoshi Studio's academy sci-fantasy JRPG opens its crowdfunding campaign alongside a new gameplay trailer, with a backer-exclusive cosmetic and a 2028 release window.

Three ornate character cards from the game, headed Lumina Link, showing Tsukishiro Reina, Hoshimiya Amane and Suiba Kotoha above the academy's towers and blossom trees

An unproven studio with an academy JRPG and a taste for tabletop dice has just asked the internet for money. YoshiYoshi Studio opened the Kickstarter campaign for Kaelis: Seraph Protocol on 18 September, announcing it on Steam at 01:19 UTC and publishing a new gameplay trailer on the game's own channel the same morning.

Official gameplay trailer — *Kaelis: Seraph Protocol*

The campaign page is doing more than taking pledges. It walks through the systems the studio wants to fund: turn-based Lumina battles, an Armillary Sphere the player works with, the halls of Serenos Academy, an Executor Device and the character bonds that sit underneath all of it. YoshiYoshi has also published part of the project's development history, from early prototypes to the current Unreal Engine 5 build.

What backers get

Everyone who backs the campaign receives the Lumina Gigantic Wings, a cosmetic accessory that can be equipped by Amane or Reina. The reward tiers include a Digital Original Soundtrack, a Digital Artbook and a Physical Hologram Card Set based on the in-game Lumina Link character cards, and the studio says further Relic rewards will be added while the campaign runs.

On Steam, Kaelis: Seraph Protocol is listed by YoshiYoshi Studio as both developer and publisher, for Windows, with a 2028 release window. The store copy sets the scene: "Become an Executor of Serenos Academy… investigate Noise incidents, fight turn-based Lumina battles, and build bonds with the Guardians who stand beside you."

Crowdfunding a studio's first big swing

Academy RPGs with a combat gimmick are not in short supply, and a 2028 window is a long time to hold a backer's attention. What the trailer does show is a game with a clear look of its own — stained glass, floating spheres, characters introduced with the sort of card-frame flourish that suggests the studio knows exactly which audience it is courting.

Our opinion

Kickstarter is a strange home for a JRPG in 2026, when a decent vertical slice and a store page are often enough to attract a publisher, and asking players to fund three years of development puts the risk squarely on the people with the least information. That said, the rewards list tells you where YoshiYoshi's confidence lies: an artbook, a soundtrack and a physical set of the in-game Lumina Link cards are the kinds of extras you only commission when the world-building is already finished and the music is already recorded, which is more than most campaigns can say in week one. Back it for the art, back it for the fate rolls, but back it knowing that a first-time studio with a 2028 date is a bet, not a pre-order.