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Into the Radius 2's PSVR2 launch slips to 8 October

CM Immersive has pushed the survival shooter's PlayStation VR2 release back two weeks from 24 September after problems surfaced in the final certification stage.

A first-person view in Into the Radius 2: a gloved hand holds a scoped pistol with a spare magazine over frosted reeds, with ruined tower blocks and a smokestack fading into grey mist.

The PlayStation VR2 version of Into the Radius 2 has moved from 24 September to 8 October 2026. CM Immersive, the studio that both develops and publishes the survival shooter, told players the delay came out of Sony's final certification stage: 'During the final certification stage, we identified a few things that still need attention. We want to use this time to make sure the PS VR2 version is in the best possible shape before players enter the Radius.'

Nothing else about the game has moved. Into the Radius 2 left Early Access on Steam on 23 April 2026 and sells there for EUR 38.99, so the two-week slip applies only to Sony's headset. The studio has not said which parts of the submission failed, and the wording suggests fixes rather than a rebuild.

What certification actually checks

Certification is the platform holder's own gate rather than a public test, and Sony's is widely described by developers as the strictest of the three big VR platforms. The criteria that bite are usually unglamorous: frame-rate floors, how a title behaves when a player lifts the headset off mid-session, comfort ratings, controller tracking dropouts and the correct handling of saves and interruptions. A studio that fails on those points does not have a broken game, it has a game that behaves badly in one specific circumstance the platform holder will not ship.

Our opinion

A two-week delay announced with the studio's own explanation attached is the best version of this news. CM Immersive could have stayed quiet until the original date passed and let players find out from a store page, and plenty of studios do. Saying plainly that certification caught something is worth more than the fortnight it costs, particularly in VR, where a bad first session is far more expensive than a late one.

The uncomfortable part is that the PSVR2 install base is the smallest of the three platforms this game targets, which is exactly why releases on it slip first when a schedule tightens. A two-week move is minor on its own, but it is the pattern to watch: when a cross-platform VR title needs to lose a date, the Sony version is the one that tends to absorb the hit. Eight October is close enough that the game will arrive before the holiday rush, which is presumably the point.

What we know
  • The PlayStation VR2 release moved from 24 September to 8 October 2026, a two-week slip
  • CM Immersive said the delay came from issues found in the final certification stage
  • The PC version is unaffected; it left Early Access on Steam on 23 April 2026