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Finland targets illegal gambling marketing on gaming livestreams

Finland’s gambling regulator has issued prohibition decisions and conditional fines as scrutiny reaches social media and gaming livestreams.

A smartphone livestream setup representing gaming livestream and social media promotion

Finland is tightening its response to illegal gambling marketing on websites, social media and gaming livestreams, with the country’s National Police Board reporting four prohibition decisions and six conditional fines by mid-2026. Corporate penalties attached to those orders ranged as high as €1.2 million, according to Esports.net’s account of the board’s figures. 1

What Finland is targeting

The enforcement concerns promotions for unauthorised gambling services in mainland Finland. That is narrower than saying esports teams or sponsors have been fined: the available report does not identify a team, sponsor or affiliate as the subject of one of the orders. The concern is the route used to reach audiences, including websites, social platforms and livestreams where creators or operators can direct viewers towards unlicensed services.

The board describes gambling marketing broadly, covering advertising and other sales-promotion activity intended to increase demand. Conditional fines for companies ranged from €100,000 to €1.2 million, while individual orders ranged from €30,000 to €200,000. Those figures are compliance tools attached to prohibition decisions, not necessarily money already collected.

A market about to change

Finland still operates a national-monopoly system on the mainland, with Veikkaus Oy identified as the sole authorised gambling marketer. The country plans to open its gambling market to other operators in July 2027. The National Police Board said it had received 75 applications for the liberalised market, up from 50 in June. 1

That timetable gives the enforcement figures an obvious esports angle. Operators, creators and commercial partners have to distinguish future licensed activity from promotion that remains unauthorised under the current system. A stream, social post or banner can be part of the marketing problem even when it appears away from a betting company’s own website.

Our opinion

The important detail is where the marketing appears, not just who owns the gambling brand. Finland’s figures suggest regulators are following promotions into the digital spaces where gaming audiences already spend time. With the market due to change in 2027, clearer compliance work now should matter to streamers and esports organisations that do not want a sponsorship campaign to become an enforcement problem.

Photo by Liza Summer on Pexels. 2