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Croc 2 Kingdom of the Gobbos lands on 29 October

Argonaut Games has finished development on the Croc 2 Kingdom of the Gobbos remaster and will release it on Steam on 29 October.

Croc the green crocodile stands on a wooden pier in the Croc 2 Kingdom of the Gobbos remaster

Argonaut Games has finished work on Croc 2 Kingdom of the Gobbos and set a release date of 29 October. The remaster of the 1999 platformer goes on sale on Steam, where the studio confirmed that development is complete and kicked off a month of updates it is calling Croctober.

A remaster of a 1999 platforming sequel

Croc 2 follows the green crocodile as he searches for his long-lost parents. The Dantinis resurrect the arch-villain Baron Dante for revenge, and Croc sets out across four mainland villages to rescue Gobbos and battle a new set of Guardians. The remaster keeps the original's mix of play styles: racing cars and speedboats, riding minecarts and taking to the skies, all rebuilt with modern visuals by developer Titanium Studios.

It is the sequel to Croc: Legend of the Gobbos, the multi-million-selling original that Argonaut is also revisiting. The studio's Steam listing describes a game that stays close to the 1999 release rather than reimagining it, with the same level structure and the same Gobbos to collect.

Why Croctober matters for a remaster

A release date is normally a small piece of news, but for Croc 2 it is the end of a long wait. Argonaut has spent this year rebuilding a game that many players only know from magazine screenshots, and the Croctober campaign signals that marketing now runs all the way to launch and beyond, with daily updates promised across the studio's social channels.

The timing puts the remaster in a crowded October. It arrives a week before several larger autumn releases, and it is asking players to pay for a 27-year-old platformer on nostalgia alone. Argonaut's bet is that Croc's cheerful, low-stakes adventuring still stands apart from the grim, systems-heavy games around it.

Our opinion

Croc was never the sharpest platformer of its era, and Argonaut is not pretending otherwise: this is a faithful remaster rather than a remake, which is the honest way to sell a game that lives on affection rather than reputation. The risk is price and positioning. A Croctober of drip-fed teasers can carry a remaster only so far, and 29 October puts it in direct competition with bigger, flashier launches that will hoover up the same wallets. If the remaster has one real job, it is to prove a 1999 collectathon still feels good to play with a modern controller, and no amount of branding will answer that for the player.