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Capcom’s 2026 releases continue to sell strongly

Capcom says Onimusha, Resident Evil Requiem and Pragmata all added meaningful sales in its latest financial update.

Capcom Q2 FY2026 sales slide showing Onimusha: Way of the Sword and other game unit sales

Capcom’s latest financial update puts several of its 2026 releases on a strong commercial footing. The company’s Q2 FY2026 presentation reports that Onimusha: Way of the Sword passed 1.7 million units, while Resident Evil Requiem reached 8.51 million lifetime sales and Pragmata reached 2.73 million. 1

The figures come from Capcom’s official presentation for the six months ended 30 September 2026. Its title overview lists 1.78 million units for Onimusha after its September launch, 450,000 additional Resident Evil Requiem sales during the period and 229,000 for Pragmata. The presentation also gives Resident Evil 4 lifetime sales of 17.15 million units, underlining how much Capcom’s catalogue continues to contribute alongside new releases. 1

Nintendo Life’s report notes that the three newer games launched on Switch 2 on the same day as their other console versions. Capcom’s presentation records 94.2 per cent of the company’s game sales as digital, with PC accounting for 57.1 per cent of that digital total. 2

The release mix matters because Capcom is not relying on one breakout game. Onimusha supplied the quarter’s clearest new momentum, while Resident Evil and Pragmata added a broader base of catalogue and current-generation sales. The numbers are company-reported rather than independently audited sell-through figures, so they show commercial performance without explaining the split between platforms or regions.

Our opinion

This is the sort of financial update that makes a publisher’s release strategy look unusually coherent. Capcom has a recognisable new launch, a major established horror series and a slower-burning original project all contributing at once. The 94.2 per cent digital share is arguably the more consequential long-term signal: Capcom’s hit rate is now being amplified by a distribution model that keeps older games earning well after launch.