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Edward Kenway stands aboard a ship with a fleet and tropical cliffs behind him in Assassin’s Creed: Black Flag Resynced.
Review

Assassin’s Creed: Black Flag Resynced review

Assassin’s Creed: Black Flag Resynced review — the Jackdaw still rules the waves
87
/ 100
B+
grade
The verdict
An excellent remake that preserves the joy of sailing, exploring and fighting across the Caribbean, even if its freerunning camera reveals the age of the original design.

A pirate’s life for Edward Kenway

Assassin’s Creed: Black Flag Resynced sails back into port with sharper visuals, heavier cannons and enough polish to make the Caribbean sparkle. Set during the Golden Age of Piracy, it follows Edward Kenway, a profit-driven privateer whose encounter with an Assassin pulls him into the conflict between Assassins and Templars.

Edward’s journey from selfish pirate to dedicated Assassin remains one of the franchise’s strongest arcs. Havana, Nassau and Kingston still give the Caribbean a strong sense of place, while Blackbeard, Mary Read, Charles Vane, Anne Bonny and Stede Bonnet make the pirate republic feel wonderfully unstable.

Combat gets a modern edge

Edward Kenway crosses blades in the rain — now that is a proper pirate welcome.

Resynced replaces the original’s button-mashing counters with precise parries, stance breaks and shorter combo chains. Dual cutlasses, flintlock pistols, sleep and berserker darts, throwing knives, smoke bombs and the Hidden Blade give Edward plenty of options.

The tighter timing makes combat more punishing but more rewarding. Dual-cutlass combat is the visual highlight, with kicks, sweeps and special attacks giving boarding fights real momentum. Lock-on can become hectic between deck guards and rigging marksmen.

Stealth and traversal

Manual crouching, side ejects and back ejects improve Edward’s movement, while detection no longer immediately fails tailing and eavesdropping missions. Stealth and combat difficulty can be adjusted separately.

The camera and freerunning remain the weakest parts. Holding X to freerun up makes camera control awkward, especially during the music-note challenges. The controls feel noticeably older than the combat around them.

A rooftop view of the Caribbean, because Edward never met a skyline he didn’t want to climb.

The Jackdaw still rules the waves

The ship combat remains the heart of Black Flag Resynced. The Jackdaw is deliberate rather than fast, giving you time to position the hull, select weapons and decide when to risk boarding.

Hurricanes and rogue waves affect handling directly, while hull armour, heavy shot, swivel guns, mortar fire and recruitable officers give the ship satisfying progression. Other games have borrowed Black Flag’s naval ideas, but few have matched its balance of strategy, spectacle and freedom.

A Caribbean worth exploring

The Caribbean is packed with islands, forts, underwater wrecks, treasure maps, Mayan stelae, legendary ships and harpooning spots. The world is enjoyable even when you are doing nothing productive.

The crew’s sea shanties, changing weather and improved water physics turn routine travel into an event. Sunrise paints reflections across the waves, storms change the mood of the sea and passing ships shimmer in the darkness.

The Jackdaw brings the thunder. Try not to be the ship that gets obliterated.

A beautiful and polished remake

Rebuilt character models, improved facial animation, cloth physics, dense foliage and modern lighting give the adventure a convincing current-generation look. Ray-traced reflections add depth to the ocean.

Performance Mode targets 60fps at dynamic 1440p, while Quality Mode runs at native 4K and 30fps. Performance remained stable on PS5, with minor foliage pop-in near dense islands. Load times were effectively instant and there were no hard crashes during testing.

Sound and accessibility

Matt Ryan remains excellent as Edward Kenway, supported by newly recorded dialogue extensions. Ralph Ineson gives Charles Vane a gravelly presence, while Brian Tyler’s soundtrack and new sea shanties complete the atmosphere.

Edward disappears into the crowd before somebody’s day gets dramatically worse.

Subtitle scaling, speaker labels, contrast options, full controller remapping, camera sensitivity, screen-shake reduction, colour-blind filters, adjustable detection speeds, parry strictness and naval comfort options make this a flexible experience.

Value and longevity

The Launch Edition costs €59.99, while the Collector’s Edition costs €199.99. Optional cosmetic gear packs are available through the Helix store.

The main narrative takes around 25–30 hours, while completing the wider Caribbean can take 50–60 hours or more. The campaign’s occasional grinding slows the pace, but there is plenty to do if you enjoy sailing and exploration.

A more meaningful progression loop

The Caribbean is calling, and honestly, ignoring it would be criminal.

Edward’s personal progression is built around familiar but satisfying improvements. Hunting feeds the crafting system, allowing you to expand health, ammunition pouches and armour, while exploration steadily turns the Jackdaw from a capable brig into a properly intimidating ship. Hull armour, heavy shot, swivel guns and mortar fire each change how you approach encounters rather than simply making a number go up.

That distinction matters because the world constantly gives you reasons to use those upgrades. A tougher hull helps when you challenge a legendary ship, extra ammunition makes fortified settlements less painful and improved naval weapons open up routes that would previously have felt too dangerous. The game is at its best when the progression system and the geography work together like this.

Mission variety and the open-world rhythm

The main missions remain largely linear, but they benefit from the freedom of the surrounding sandbox. One moment you are sneaking through a crowded city, the next you are climbing a watchtower, diving into a wreck or chasing a target across the rooftops. The strongest sequences combine several of those activities instead of locking you into one repeated objective.

There are still stretches where the structure shows its age. Naval grinding can slow the middle of the campaign, and some objectives feel designed to send you across the map simply because the map is there. The removal of direct memory-menu mission replay is also an odd step backwards for players who want to revisit a favourite set piece without replaying the surrounding campaign.

A world full of distractions

Sunset, sails and sea shanties — this is where Black Flag does its magic.

The optional content is not all equal, but the variety keeps the Caribbean moving. Naval forts create larger tactical encounters, assassin contracts reward patience and buried treasure maps turn otherwise familiar islands into small treasure hunts. Underwater wrecks offer a change of pace, trading broad ocean views for claustrophobic dives where visibility and air supply suddenly become the priority.

The living world also creates its own stories. A trade convoy can drift into a battle, a storm can turn a routine chase into a desperate escape and an apparently harmless voyage can end with a legendary ship appearing on the horizon. These encounters are rarely complicated, but they make the sea feel like a place rather than a loading screen between islands.

Edward’s story still earns its ending

The game’s emotional strength comes from the contrast between Edward’s selfish ambition and the damage caused by the pirate dream. He wants freedom, money and a comfortable life, but the people around him keep paying the price for his choices. That tension gives the supporting cast room to matter, particularly as the pirate republic begins to fracture.

The faction conflict is easy to understand without becoming simplistic. The Pirates represent freedom without stability, the Templars offer order at the cost of control and the Assassins operate in the shadows while claiming to defend individual choice. Edward’s eventual commitment to the Brotherhood feels earned because he has experienced the consequences of every alternative.

Pirates, maps and terrible decisions: Edward’s meeting room is open for business.

PS5 presentation and comfort

The two display modes give players a useful choice rather than a meaningless toggle. Performance Mode’s dynamic 1440p target and 60fps delivery make sword fights, freerunning and ship manoeuvres feel responsive, while Quality Mode’s native 4K image gives the water and foliage extra clarity for players who prefer presentation over motion. On an M.2-equipped PS5, the initial loading is so quick that fast travel barely interrupts the rhythm of exploration.

The remake also does a good job of letting players reduce the small irritations that can accumulate over a long campaign. Motion blur, screen shake, camera sensitivity and HUD elements can be adjusted, while subtitle scaling, speaker labels and contrast options make dialogue easier to follow. Colour-blind filters and naval comfort settings are useful additions rather than afterthoughts.

Who should play it?

Returning players will notice the difference most clearly in the water. The ship handling, weather and reflections make the Jackdaw feel richer without losing the deliberately weighty movement that made the original naval combat work. New players, meanwhile, get a complete pirate adventure with a campaign long enough to satisfy without requiring them to clear every activity on the map.

The Helix store’s cosmetic extras are unnecessary, but they do not undermine the core package. The €59.99 Launch Edition contains the experience that matters, while the €199.99 Collector’s Edition is aimed squarely at fans who want physical extras rather than players looking for essential content.

Assassin’s Creed: Black Flag Resynced is an excellent remake. The freerunning camera feels dated and the combat may not go far enough for players expecting a complete reinvention, but the Jackdaw, Caribbean and Edward Kenway’s story remain exceptional.
What works
  • Exceptional naval combat
  • Beautiful Caribbean world
  • Stronger parry-based combat
  • Excellent accessibility options
  • Stable PS5 performance
What doesn't
  • Freerunning camera feels dated
  • Some mid-game naval grinding
  • Modern-day sections interrupt the adventure
  • Boarding lock-on can become hectic
Specs & platforms
Platform tested
PlayStation 5
Performance mode
60fps dynamic 1440p
Quality mode
30fps native 4K
Patch tested
Launch / early post-launch patch v1.0.4
Playtime
Approximately 35–40 hours
Main story length
Approximately 25–30 hours
Completionist length
Approximately 50–60+ hours
Launch Edition
€59.99
Collector’s Edition
€199.99