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Ubisoft cuts 70 staff at Skull and Bones studio and closes RedLynx

Ubisoft Singapore is losing 70 staff while Finnish Trials developer RedLynx is closing as the publisher reorganises around fewer games.

Skull and Bones ships battling at sea in official Steam artwork

Ubisoft is cutting 70 jobs at Ubisoft Singapore, the studio behind Skull and Bones, while Finnish developer RedLynx is being closed, according to reporting by IGN and GamesIndustry.biz.1

Two studios hit

IGN reports that up to 52 people will lose their jobs as RedLynx closes. Ubisoft Singapore will lose 70 staff, although Ubisoft says the studio remains an important part of its global production organisation.1

RedLynx joined Ubisoft in 2011 after building its name with the Trials series. It later became a support studio following Trials Rising.1 Ubisoft Singapore continues to support Skull and Bones, Ubisoft's online naval action RPG.2

Ubisoft's wider reset

The cuts arrive as Ubisoft focuses on fewer games and reduces costs across the business. The company has closed studios, cancelled projects and reduced staff in recent years, making RedLynx the latest long-running developer caught in that reshuffle.1

Our opinion

The closure is a sharp reminder that a studio can remain creatively important to players while becoming strategically expendable to its owner. RedLynx helped define a distinctive corner of Xbox Live Arcade-era gaming, and its loss matters beyond the headcount because it removes a team with a recognisable design identity. Ubisoft's stated focus on fewer games may create a healthier pipeline, but the human cost is immediate and substantial.