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Silverpine Creek makes noise dangerous in new PS5 update

Silverpine Creek's new PS5 update makes the DualSense microphone part of its stealthy horror, turning careless noise into another way for Korana to find you.

Silverpine Creek screenshot showing Korana approaching through a foggy village

Silverpine Creek has received a free update on PS5 that makes its microphone-driven horror more tightly connected to the DualSense controller. The update gives the game’s central threat, the witch Korana, another way to punish careless noise, according to PlayStation LifeStyle.1

How the DualSense changes the horror

Silverpine Creek is a found-footage-style horror game from developer Phantom Toast. Its setting is a cursed, abandoned village, where players investigate disappearances while trying to avoid Korana, a woman associated with the village’s witch-burning legend. The game does not hand players a conventional weapon. Instead, staying alive means moving carefully, solving puzzles and managing the sounds they make.

On PS5, the built-in microphone in the DualSense controller can be used in the same way as a headset microphone. Voice and environmental noise can give away the player’s position, turning an input device that normally fades into the background into part of the threat. That is a neat fit for a game built around the fear of being heard: the controller is not merely carrying commands, it can become another source of danger.

The game’s puzzles involve collecting ritual items and working towards a final ceremony on Witch Hill. PlayStation LifeStyle also reports that Phantom Toast uses binaural audio to make the village’s spaces feel more immediate, while environmental traps and the limited defensive use of a camera flash keep exploration deliberately tense.1

What the update adds to the wider game

The DualSense feature is specific to PS5, but the underlying idea is shared with the other versions: players must keep quiet and avoid disturbing objects while Korana searches for them. That gives the update a clear platform angle without changing the game’s basic survival loop.

The official Steam listing describes the same core structure: a reporter enters the village, has six days to escape and must gather six items before attempting the final ritual. It also confirms that a microphone is required for the intended experience.2 The PlayStation Store version is listed at $9.99 in the report, while the game is already available on PC and consoles.1

Our opinion

A horror game that listens to its player has an advantage that a louder soundtrack cannot quite replicate. The DualSense support makes Silverpine Creek’s central rule—noise is dangerous—feel physical rather than purely fictional. It is a small, focused update, but it strengthens the most distinctive idea in the game instead of adding another disposable item or cosmetic reward.