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Scopa Sweep launches on Steam, Android and iOS

Static Fire Games has launched its Italian card-game roguelike Scopa Sweep on Steam, Google Play and the App Store.

Scopa Sweep gameplay showing the Italian card game roguelike's table and score screen

Static Fire Games has launched Scopa Sweep on Steam, Google Play and the Apple App Store, turning the traditional Italian card game into a roguelike built around escalating scores and changing rules.1

The core objective is familiar: capture cards from the table and score points. A SCOPA — clearing every card from the table in a single move — raises the multiplier, while objectives reward players with permanent bonuses that carry into future runs.1

The roguelike structure gives each game a different shape. Players can build strategies around table patrons that increase multipliers or alter the rules, then enhance individual cards to create stronger combinations. Boss twists can disrupt a successful run with unexpected rule changes, forcing players to adapt rather than follow one fixed route.1

Scopa Sweep is available on Steam, where Static Fire Games describes it as a traditional Italian Scopa game with roguelike mechanics. The Steam listing confirms the PC release and shows the game available to buy now.2 The launch announcement also lists Google Play and the Apple App Store, giving the game a mobile route alongside its PC release.1

That combination makes Scopa Sweep a straightforward pitch: a recognisable card game for newcomers, with enough upgrade choices and rule changes to give repeat runs a reason to exist. Its appeal will depend on whether the changing modifiers create genuinely interesting decisions, rather than simply adding noise to a familiar scoring loop. For now, the launch puts the game in players' hands across three major storefronts.

Our opinion

Scopa Sweep has a sensible hook because it does not treat Scopa as mere decoration. The capture-and-clear rule is already about planning several moves ahead, and the roguelike layer gives that planning room to change from run to run. The important test will be balance: permanent bonuses and boss twists need to make each attempt feel meaningfully different without overwhelming the simple pleasure of clearing the table. A card-game roguelike lives or dies by the quality of its decisions, and Scopa Sweep at least starts with a solid foundation.