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PEAK launches on Switch 2, PS5 and Xbox with cross-play

Landfall and Aggro Crab’s co-op climbing game is now on three console families, with cross-play linking them to PC.

Official PEAK key art showing four climbers scaling a mountain

PEAK has reached Nintendo Switch 2, PlayStation 5 and Xbox Series X|S, bringing Landfall and Aggro Crab’s co-op climbing game to consoles with cross-platform play. The release follows the game’s 2025 PC launch and includes the content updates released so far.1

The console versions cost ¥1,200 on Nintendo Switch 2 and Xbox Series X|S, while the PlayStation 5 edition costs ¥1,210, according to Japanese outlet 4Gamer. A PS5 physical edition is also planned, with pre-orders already open and shipping expected later this year.1

What PEAK is

PEAK is built around a simple, hazardous objective: get a group of scouts to the top of a mountain. Players can tackle the climb alone or work together online in groups of up to four, using items such as ropes and climbing spikes to help one another across ledges and other obstacles.2

The mountain changes through multiple biomes, while survival items and injuries make every mistake matter. The official PEAK page also highlights daily map rotation, character customisation, badges and a mixture of online co-op and offline single-player play.2

The new console versions support cross-play between Switch 2, PS5, Xbox Series X|S and PC. That means friends do not need to own the same platform to form a scouting party, although everyone will still need a copy of the game on their chosen system.1

A new route to the summit

The timing gives PEAK a useful second launch window. Its original PC release established the game as a well-liked co-op title, while the console release removes the hardware barrier for players who prefer playing from a sofa or want to join friends on console. 4Gamer reports that the Steam edition had 6,488 reviews, with 93% rated positively at the time of its report.1

Landfall’s official press kit describes PEAK as a collaboration between the Stockholm-based studio and Seattle-based Aggro Crab. Its central appeal is not simply reaching the summit, but managing the increasingly silly and dangerous problems that appear during the attempt: limited stamina, questionable food, injuries and the need to coordinate each rescue.3

For players buying on PS5, the planned physical edition adds a small extra incentive. Landfall and Aggro Crab say it includes the base game, a buddy code and a printed passport with stickers for customising a PEAK character in real life.1

Our opinion

PEAK’s console launch is most significant because it expands the pool of people who can play together, rather than changing the game’s core formula. Cross-play across four platforms is a practical fit for a co-op game whose best stories come from a team improvising after one bad jump, a missed handhold or a rescue attempt that creates a second emergency.

The release also arrives with a clear identity already in place. PEAK is not presenting itself as a vast new survival sandbox; it is a focused climb built around short-term teamwork, escalating risk and the comedy of watching a careful plan fall apart. Bringing the existing updates and cross-play support to consoles makes this a straightforward expansion of the game’s audience, but a meaningful one for groups that were previously split by platform.

PEAK is available now on Nintendo Switch 2, PlayStation 5 and Xbox Series X|S. The PC version is available through Steam, and cross-play is supported across the listed platforms.12