Nighthawks escapes Valve's Adults Only rating before launch
Wadjet Eye Games says Valve dropped the Adults Only label that had hidden the vampire RPG from Steam searches, keeping its 22 September release on track.

Valve has dropped the Adults Only rating it mistakenly attached to Nighthawks, the publisher Wadjet Eye Games has confirmed, clearing the vampire RPG to launch on schedule on 22 September.
What's actually going on
The Adults Only label was applied the weekend before release and pushed the game into the same category Steam reserves for explicit titles. According to Wadjet Eye's own announcement, that made it almost invisible on the storefront: hidden from searches, subject to credit card age verification in some territories and removed from sale in others.
The studio appealed, and Valve expedited the review. Wadjet Eye says the rating was withdrawn and the game approved for its planned release, adding that it still does not know what triggered the original classification. In the same post the publisher said wishlists roughly doubled overnight after the mix-up drew press coverage, and denied that any of it was a marketing stunt.
Nighthawks is developed by The Curiosity Engine and written and designed by Richard Cobbett. It began as a 2018 Kickstarter and casts the player as a newly turned vampire in a city where the existence of vampires is common knowledge, building a nightclub and a reputation while trying not to get anyone killed. Wadjet Eye describes it as a mature game with adult themes, but its explicit content is limited to text and a handful of carefully framed scenes.
Why you should care
Storefront ratings are not a quiet administrative detail. An Adults Only flag decides whether a game is discoverable, whether it can be sold at all in some countries, and whether payment processors will touch it, and that gives a platform enormous power over a release that has already been funded and finished. For a small publisher with a fixed launch date, an appeal is the only lever available, and it only works if the platform moves quickly.
Our opinion
Valve got this right in the end, and the speed of the reverse is worth noting, because the company has a long record of being slower and less transparent when its rules cause damage. What is not reassuring is that nobody can say how the mistake happened. An automated classifier that can reclassify a finished game days before launch needs a visible appeals route and a published reason, and neither appears to exist. Wadjet Eye was lucky: it had a well-known name, an audience and a launch date it could still hold. A studio without those things would simply have watched a year of work vanish from the shop.