Kegaretsuki no Shoujo horror adventure announced for PC in 2028
BogeymanGames has announced a new point-and-click horror adventure for PC, with an early demo planned for Tokyo Game Dungeon 14.
The Japanese developer BogeymanGames has announced Kegaretsuki no Shoujo: Narumi Ryuya no Kaikirroku, a first-person exploration horror adventure for PC, due in 2028. 1
A new case for Narumi Ryuya
The game follows protagonist Narumi Ryuya as she investigates incidents caused by cursed objects and tries to uncover the truth behind the curse. It is the follow-up to Noroi no Kegare Uta: Narumi Ryuya no Kaikirroku, which sent its protagonist into a haunted Japanese house alongside a mysterious girl called Misaki. 1
BogeymanGames says the new game will use a point-and-click structure. Players will operate a torch with the mouse, examine suspicious locations and collect information and items while investigating the case. The developer also promises supernatural phenomena during the search, aiming for the kind of tension associated with a haunted house. 1
The announcement artwork shows two girls in a dark forest setting, while the previous game focused on a cursed house. That suggests the sequel will broaden the locations Narumi Ryuya explores, although the announcement does not yet reveal how the two settings connect. 1
When can you play it?
Kegaretsuki no Shoujo is planned for PC in 2028. A work-in-progress demo featuring the opening of the story is scheduled to appear at Tokyo Game Dungeon 14 on 31 October 2026. That event demo is the earliest announced chance to try the new horror adventure. 1
Our opinion
A cursed-object mystery, mouse-led torchlight and a developer willing to put its heroine back into increasingly strange spaces is a promising combination for horror fans. The important caveat is that this is still an early announcement: the 2028 release window is distant, and the demo will tell us more about the pacing and scares than the promotional artwork can. Even so, a point-and-click horror game built around careful observation could make a welcome change from games that treat fear as a sequence of loud interruptions.
Source: 4Gamer’s announcement report, including BogeymanGames’ developer announcement. 1