Trending: Silksong patch 4Search
iHeartGeek
iGaming

Hope of Elements sets spring 2027 release window for elemental RPG

Hope of Elements will launch in spring 2027, bringing elemental reactions, turn-based tactics and roguelike runs to PC.

Witch & Dragon: Hope of Elements gameplay scene with its witch protagonist in a forest

Hope of Elements has a spring 2027 release window, giving the elemental RPG a little more room to polish its mix of turn-based tactics, roguelike runs and build-crafting. Developer Ash Studio and publisher Harrisonworld announced the timing through the game’s latest listing, while the accompanying details describe a fantasy adventure built around a witch and a small dragon.

The game follows the silver-haired witch Iris and her dragon companion Pipi. Its combat revolves around five elements — fire, water, earth, wood and lightning — which can be combined to create reactions and shape a custom spell build. That is a more promising hook than simply stacking another fantasy RPG with a large skill tree: the interesting question is whether the reactions meaningfully change how each run develops.

Hope of Elements also promises more than 100 treasures and random events, so each attempt should have room to take a different route. The format points towards a game that wants experimentation to matter, rather than asking players to follow one ideal build from the start. The Steam listing describes the game as a roguelike with RPG mechanics and turn-based tactics, and it currently presents the project under the English name Witch & Dragon: Hope of Elements.

The announcement does not give a precise launch day, price or a final list of platforms beyond PC. It does say the game reached 63rd place in Steam Next Fest’s “Popular Upcoming” ranking in October, which gives the project some early visibility but is not a substitute for a release date.

What we know

The spring 2027 window is deliberately broad. That means there is no reason to treat the game as imminent, and no basis for calling it “out now”. The useful takeaway is that the project has moved from an unspecified wait to a season for players to watch, with its core systems now clear enough to explain.

Our opinion

The elemental-reaction idea is the bit worth watching. Roguelikes live or die by the number of interesting decisions they create, and five elements could provide that variety if the combinations produce genuinely different tactical situations rather than a short list of obvious damage bonuses. A witch-and-dragon pairing also gives the presentation a warmer identity than the usual grim fantasy pitch. For now, Hope of Elements looks like a promising upcoming PC RPG, but the next convincing proof will be a longer gameplay demonstration and a firm launch date — not another broad seasonal window.