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Hololive Dreams releases Shibuya 16-screen takeover recap videos

Hololive Dreams has released a full video and a shorter recap of its 16-screen Shibuya advertising takeover.

Hololive Dreams' Holodori World Jack campaign lighting up Shibuya screens

hololive Dreams has released two official videos looking back at its Shibuya 16-screen takeover, a large outdoor campaign staged in Tokyo on 22 September. The videos were published on the game's official YouTube channel and give viewers who missed the event a way to see the campaign after the fact.12

The longer upload, titled “Shibuya 16-Screen Takeover Special Video Full ver.”, runs for about 10 minutes. It contains the special footage shown during the campaign, in which more than 30 hololive talents talk about their dreams while the displays around Shibuya show the project’s characters and promotional visuals.1

A shorter “Shibuya 16-Screen Takeover Recap Video” condenses the event and the wider advertising rollout into roughly one minute. Together, the two videos cover both the main creative presentation and a quicker record of how the takeover looked across the city.2

The Shibuya activation was part of the wider Holodori World Jack campaign, which ran across seven cities. The Shibuya edition used 16 large screens and played the special footage simultaneously for around 10 minutes on the night of 22 September, according to 4Gamer’s report.3

hololive Dreams is a rhythm RPG developed and operated jointly by QualiArts and COVER. Players progress through quests using rhythm games and minigames, develop hololive talents and build a dream theme park. The game is available as a free-to-play title with optional in-game purchases, with versions listed for mobile and PC on its official site.34

The videos are promotional material rather than a new game update, so they do not announce a new playable feature or release date. Their value is more straightforward: they preserve a time-limited physical campaign and make its central footage accessible beyond the people who happened to be in Shibuya that night. The official full video is embedded below.

Official Holodori World Jack Shibuya 16-screen takeover full video

Our opinion

This is a smart use of a campaign recap. The original takeover was designed for a specific place and a narrow window, but the full video gives the project a longer life without pretending that it is a gameplay announcement. The strongest part is the direct record of the screens in Shibuya; it shows the scale of the activation more clearly than a conventional promotional still would. Readers looking for new hololive Dreams content should treat this as a behind-the-scenes promotional release, while fans of the game and hololive will get the most from the full version.12