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Forest of Deceit learns six new languages

Forest of Deceit has been localised into six more languages, and the studio behind the social deduction party game argues that translation is a gameplay feature rather than a luxury.

Key art for Forest of Deceit: the game's title inside a white speech bubble shaped around a silhouetted forest and a red crescent moon, set against a painted grey forest.

Ghost Camp has localised Forest of Deceit into six languages: German, French, Spanish, Brazilian Portuguese, Simplified Chinese and Italian. The update is out now for the social deduction party game, which was created by Thomas Mackinnon and is narrated by Sylvester McCoy.

The game seats four to eight players, either around one screen or online through a screen share, with mobile web browsers acting as the controllers. Players are dealt roles as Innocents or Traitors and spend the round arguing about who is which.

Why a talking game needed translating

Thomas Mackinnon, the game's team lead, wrote on Xbox Wire that clarity is the whole game. If a player does not understand what a button does or what a choice means, they act in a way that makes them look guilty, and losing an argument to a misunderstanding rather than to a mistake is the worst outcome the game can produce. Ghost Camp worked with translators to keep the difference between wandering off into the woods and being voted out by your friends intact in every language.

Localisation settings are granular, so a language can be changed for part of the game rather than all of it. Mackinnon said the update answers the question the studio was asked most often after release.

Our opinion

Social deduction games are unusually exposed to translation, because the whole product is other people reading your tone. A hidden-role game played in a second language quietly hands an advantage to fluency: the player who hesitates over a button or misses a joke looks guilty for reasons that have nothing to do with the role they were dealt. Localising Forest of Deceit is less a courtesy to overseas players than a repair to the game's fairness, and the granular options matter for the same reason. The details Ghost Camp chose to protect are the telling ones. Making sure that being lost in the woods does not read as being ousted by your friends is exactly the kind of distinction a rushed translation pass would flatten, and flattening it would break the game.