Trending: Silksong patch 4Search
iHeartGeek
iGaming

In Full Bloom feeds a creature that never feels full

The Tamagotchi-inspired game turns feeding a growing creature into a strange, horror-tinged meditation on consumption.

A toothy creature from In Full Bloom looming over a dark landscape

In Full Bloom is a small game with a deeply unpleasant appetite. The Tamagotchi-inspired curiosity asks you to keep a strange creature alive by feeding it whatever the surrounding world can provide — and then watches that simple routine grow into something far more unsettling.

Indie Games Plus went hands-on with the game at Gamescom, describing a blob-like creature with lots of teeth and a very long tongue. The preview says the demo is available to play and the game can already be wishlisted on Steam ahead of release.

What we know

The Steam page frames In Full Bloom around a single responsibility: keep the creature alive. Its description says the entity grows as it consumes more of its environment, turning an apparently cosy care-game loop into a clash between responsibility and mindless consumption.

That premise gives the game a sharper edge than the usual virtual-pet comparison. Feeding is not just maintenance here; it is the mechanism that changes the creature and the world around it. The storefront also warns that the short game depicts eating and vomiting, so this is not a sugary pet simulator in disguise.

The preview describes the creature becoming larger through successive growth stages, while the environment changes around it. Much of the play involves dragging nearby objects into its mouth, with sound effects built around chewing, swallowing and the occasional bout of sickness.

Our opinion

In Full Bloom sounds most interesting when it treats the familiar Tamagotchi loop as a horror-adjacent thought experiment. The act of caring for something is usually framed as gentle and rewarding; here, every successful feeding makes the creature more grotesque and pushes the player towards the uncomfortable question of whether keeping it alive is still the right thing to do.

A short, focused game is probably the right format for that idea. If the later growth stages keep changing the meaning of the feeding routine rather than simply making the creature bigger, In Full Bloom could leave a stronger impression than a much larger game with a much longer checklist.

The demo is the sensible next step for curious players. Just do not mistake the cute virtual-pet setup for a promise of comfort: this one wants to make its appetite the whole point.

The verdict

In Full Bloom turns virtual-pet care into a strange, horror-tinged game about consumption. Its demo is available on Steam, with the full release still to come.

What we know
  • The game is inspired by Tamagotchi-style mechanics
  • The Steam page says the creature grows through consumption
  • Indie Games Plus played the game at Gamescom
  • A demo is available and the game can be wishlisted on Steam
  • The storefront warns of eating and vomiting imagery