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Crazy City Golf launches on Steam with city-sized party golf

Crazy City Golf launches on Steam with a city-sized course, freeform routes, 20-plus items and multiplayer chaos for up to eight players.

Crazy City Golf gameplay showing a player putting on a seaside course

Crazy City Golf is out today on Steam, putting a slightly chaotic spin on the familiar party-golf formula. Developed by the two-person indie team Nulpoyo, it turns an entire city into the course rather than confining players to a tidy series of fairways. The result is a game built around route choice: take the road, cut through an alley, try an ambitious rooftop shot or improvise when something goes spectacularly wrong. 1

The launch price is ¥1,200, with a 15% launch discount taking it to ¥1,020 until 3 November, according to the launch report. The game is available on PC through Steam, and supports two to eight players online. Solo players can also play with CPU opponents, so the premise does not depend entirely on having a full group ready on day one. 1

How the city becomes the course

Each round generates a city containing roads, buildings, parks, rivers and bridges, with stranger landmarks such as the Leaning Tower of Pisa, pyramids and amusement parks mixed into the layout. The cup can be placed in ordinary and awkward locations alike, including inside buildings, on rooftops, on an island or on the deck of a moored ship. Players are therefore choosing a route as much as they are choosing a shot.

That freedom is reinforced by more than 20 items collected from boxes scattered around the city. They can be used to extend your own options or disrupt everyone else, turning a good line into a tactical decision and a bad shot into a possible shortcut. Cars, exploding barrels, tankers and fire hydrants can also change the shape of a hole in ways that are difficult to predict before the ball is moving. 1

Three ways to play

The launch version includes three competitive rulesets. CUP is the straightforward lowest-shot-count contest. CHECKPOINTS asks players to visit every checkpoint before reaching the cup, with faster finishes earning more points. TERRITORY changes the emphasis again: players fight over city bases, and the hole ends when someone reaches the cup, with controlled territory contributing to the score.

Lobbies can be tuned with options including item availability, the number and length of holes, and wind strength. Matches are designed to happen simultaneously across the city rather than forcing players to wait for every opponent to finish. That should make the eight-player format feel more like a shared scramble through a toy box than a conventional turn-based golf game.

The Steam store confirms that the game has launched on PC today and presents the same central pitch: the whole city is a golf course, with multiple routes and hazards making each hole a small problem to solve. 2

Our opinion

Crazy City Golf has a clear newsworthy hook because its best idea is immediately understandable: it makes the space between tee and cup the main event. The launch details suggest that Nulpoyo is not relying on one gimmick alone, either. Generated layouts, simultaneous multiplayer, item-based interference and three different rule sets all push the game towards the kind of friendly disorder that gives a party title staying power.

The important caveat is that this is a launch report, not a verdict on how well the systems hold up with real groups. The variety on paper is promising, but the quality of the layouts, matchmaking and balance will decide whether the city remains a playground or becomes clutter. For now, though, Crazy City Golf looks like a deliberately social alternative to miniature golf: a game where the winning route may be the clever one, the reckless one or simply the one that survives the biggest accident.