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Blast Blade brings explosive platform fighting to Tokyo Game Show

Silent Bark Games will show a playable Blast Blade build at Tokyo Game Show, with booth activities and exclusive giveaways for visitors.

Colourful editorial artwork of fighters battling in a magical crystalline arena for Blast Blade

Blast Blade is heading to Tokyo Game Show with the sort of premise that makes traditional fighting games look rather too polite: win by blasting your opponents out of the arena. Silent Bark Games says visitors will be able to play a new build of the upcoming 3D platform fighter at the show.

What's actually going on

The Bangkok-based studio will showcase Blast Blade at booth 02-S01 during Tokyo Game Show, which runs from 17 to 21 September at Makuhari Messe in Chiba, Japan. The playable build is set in Crystalia, a fantasy world where up to four players fight across multi-tiered arenas and use the environment to swing battles.

The announcement names three characters: Nino, a speedy woodland creature; Lumina, Crystalia’s royal princess with balanced offence and defence; and Drayoll, a slower fighter who trades speed for overwhelming power. Silent Bark Games says each character has distinct strengths and weaknesses.

The booth will also run four activities: playing the game, taking a booth photo, following Blast Blade on social media and completing a gameplay survey. Visitors can collect stamps for those activities and exchange them for random prizes such as fans, stickers, T-shirts and amulets, with a full card unlocking extra keychains and surprises.

Why you should care

Platform fighters live or die by how readable their arenas and knockback systems feel. Blast Blade is at least attempting to make its hook immediately understandable: control the space, land the big blast and send someone flying. The Tokyo demo should reveal whether the chaos has a satisfying rhythm or merely produces four people shouting at the same screen.

Our opinion

A playable show-floor build is a far better pitch than another glossy trailer, and Blast Blade’s blast-out victory condition gives it a clear identity. The giveaways are charmingly shameless, but the real prize will be a combat system that feels deliberate beneath the fireworks. This is one to watch from the Tokyo Game Show floor.