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Beyond These Stars puts a city builder on a space whale's back

Hooded Horse has released Balancing Monkey Games' sim, in which industry and a living whale's health pull in opposite directions.

A city built on the back of a giant space whale against a purple nebula in Beyond These Stars

Beyond These Stars is out. Hooded Horse and developer Balancing Monkey Games released the city builder on 16 October for PC, with versions on Steam, GOG, Epic Games Store and Microsoft Store, and a day-one listing on PC Game Pass 1.

The hook is the ground you build on. Your settlement sits on the back of Kiwa, an enormous space whale, and the whale is not scenery. It has its own wants, it communicates, and its health is a resource you can quietly ruin while chasing output.

What you actually build

You play as the steward of the Peeps, the survivors living on Kiwa's back, and the work is recognisably city-builder work: secure resources, lay out production chains, keep the settlement functioning as it grows 2. From there the scale opens out. You can plant outposts on resource-rich planets the whale passes, run interstellar trade to keep supplies coming, and unlock technologies as the settlement matures.

The twist sits in the relationship with the whale. Kiwa is described as a living land with a will of its own, and you build up that relationship through a dedicated communications device rather than through a menu of buffs 2. Its preferences and the Peeps' needs do not always agree, and reconciling the two is the game's central problem.

The design constraint that matters

Most city builders give you an environment that only pushes back through numbers — pollution as a modifier, happiness as a bar. Beyond These Stars makes the map itself a stakeholder. Industry that damages Kiwa's health or its ecosystem is a direct threat to the thing you are standing on, which turns every production decision into a negotiation rather than an optimisation.

There is a story wrapped around that loop: uncovering ancient secrets hidden in the galaxy and working towards a way home 2.

Our opinion

The selling point is not the whale, it is the veto. Plenty of building games let you wreck a map; very few give the map a personality that can be disappointed in you, and rarer still is one where the correct play is sometimes to build less. That is a harder design problem than it sounds, because a constraint with a face is much easier to resent than a constraint with a number. If Balancing Monkey Games has tuned Kiwa to nag rather than to negotiate, the whole thing collapses into a babysitting sim with supply chains attached. The launch discount suggests Hooded Horse knows this is a slow sell, and a genre that has spent a decade adding systems rather than limits could use a game whose main mechanic is restraint.