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ACTION GAME MAKER becomes Action Game Tsukuru G in a 2.0 rebuild

Gotcha Gotcha Games has rebuilt its 2D action game-maker as Action Game Tsukuru G, with an RPG Maker-style interface, a 40% Steam sale and a poncle collaboration promised for 2027.

KADOKAWA's title artwork for *Action Game Tsukuru G*, showing the game's logo beside two illustrated adventurers

Gotcha Gotcha Games, a KADOKAWA group company, has renamed ACTION GAME MAKER to Action Game Tsukuru G as it ships version 2.0, a rebuild of the 2D action game-making tool aimed at people who have never written code.

A Tsukuru Mode built from scratch

The headline addition is a new interface called Tsukuru Mode, rebuilt from zero so the screen itself switches according to the job in hand. Map creation, object creation, screen transitions and asset management each get their own tab, showing only the lists and settings that task needs rather than the whole tool at once. The older interface is still available for anyone who prefers it.

Beginner scaffolding has been expanded too: a setup wizard that walks through first-launch preparation, an on-screen tutorial that teaches the software while you operate it, a tile palette that manages imported tiles in one place, and a dedicated sprite-animation editor in the style of the earlier Action Game Tsukuru MV.

Top-down games get proper support

Version 2.0 adds real support for top-down 2D games. Character chips and tile sets made for RPG Maker MV and RPG Maker MZ import with a single button, and the update adds water surfaces for top-down maps, pathfinding, analogue movement that responds to how far a stick is pushed, and mouse and touch input.

More actions, more nodes

For more ambitious projects, the studio has added 23 new actions and conditions and 14 new nodes, covering moves such as grabbing and throwing objects, wall grabs and hangs, and destructible block gimmicks. Sub-layers let one visual script run several behaviours at once, object pooling pre-builds objects during loading to keep performance steady, and a debug monitor displays and edits live parameters while a game is running.

A poncle collaboration is coming

Gotcha Gotcha Games also confirmed a collaboration with poncle, the studio behind Vampire Survivors, which will begin in 2027. The first piece is a new sample project starring Antonio Belpaese, supervised by Vampire Survivors creator and poncle director Luca Galante. In a statement, Galante said he likes building games by trying things, breaking them and watching what happens, and that tools which make that kind of experimentation easier for more people always interest him.

What it costs, and what changes for owners

The rename changes neither how the software is sold nor its licence. Anyone who already owns ACTION GAME MAKER keeps that licence and every project they have made in it. Version 2.0 is discounted by 40% to ¥6,540 in the Steam autumn sale, which runs until 2:00 JST on 9 October, and a free trial covering everything except game export is on Steam from 2 October until 2 November 2026.

Our opinion

Renaming a product is a small act of nerve, and Gotcha Gotcha Games is spending its most recognisable word on a bet about who it wants to reach: the people who have never opened a game engine. RPG Maker's longevity rests on a name that promises a finished game rather than a toolchain, and this update is chasing that same promise for 2D action. The poncle tie-in is the sharper move, because a sample project starring Antonio Belpaese and signed off by Luca Galante argues for the software better than any feature list can. The open question is the one no announcement settles — whether the beginner scaffolding still holds when a first project grows past a single screen.

ACTION GAME MAKER becomes Action Game Tsukuru G