Warrior Cats: Clans of the Forest launches with turn-based combat
Warrior Cats: Clans of the Forest launches digitally with four clan campaigns, custom characters and turn-based combat across PC and consoles.
Warrior Cats: Clans of the Forest is now available digitally across PC, Xbox Series X|S, PlayStation and Nintendo Switch, bringing Erin Hunter’s feline clans into a turn-based adventure built around custom characters, exploration and tactical battles. The game launched on October 23, with the Standard Edition priced at £24.99 and the Feral Edition at £34.99 according to the launch coverage. 1
Trailmark Games and developer Bamtang Games have built the game around the Lake Territories. Players create their own Warrior Cat, choose a name and customise its appearance before beginning an original story shaped by the traditions and conflicts of the four clans. The official game site describes four full story campaigns, each with its own culture, rivalries, characters and challenges. 2
Four clans, four stories
The Lake Territories are divided into distinct environments, including dense forests, marshlands, open moors and dark pine swamps. The world also includes recognisable sacred locations such as the Moonpool and The Island. Exploration is not just a matter of moving between battles: players can track scents, hunt, gather resources, solve environmental puzzles and uncover the prophecies guiding their character’s journey.
The official campaign material also points to branching storylines and dynamic quests. Choices influence relationships, rivalries and reputation, giving each custom warrior a route through the clans rather than a fixed version of the same hero’s story. There are also familiar cats from the books alongside an original cast, so the game is designed to work both as a new adventure and as a larger visit to the world fans already know.
Turn-based battles and clan abilities
Combat supports teams of up to three cats against three opponents. Players can unlock 75 combat moves and build a style around timing, tactics and specialised clan abilities. Enemies include rival clan cats, badgers, foxes and Dobermanns, while the official site highlights ancestor attacks granted by StarClan as part of the combat system.
That gives Clans of the Forest a broader structure than a simple licensed exploration game. Between battles, players can hunt birds, rabbits and squirrels, forage for materials, craft items for their den and develop their warrior’s abilities. Prophecy Mode follows four original stories, Defender Mode focuses on surviving enemy waves, and Skirmish Mode offers asynchronous battles against other players.
Procedurally generated characters, quests and stories are intended to give repeat playthroughs some variation. The asynchronous features extend beyond combat, too: players can visit friends’ camps, share resources and show off customised dens. The official site describes den decoration and combat-style customisation as part of the wider clan-life fantasy, rather than as isolated cosmetic extras.
Standard or Feral Edition?
The Standard Edition costs £24.99, while the £34.99 Feral Edition adds the Prophecy Pack. That pack includes extra cat-creator accessories, wearable items, a cel-shaded character skin, photo-mode poses and photo-mode effects.
The game is available digitally through the Nintendo eShop, PlayStation Store, Xbox and PC storefronts, including Steam and Epic Games Store. Trailmark’s official page lists the digital launch for October 23 across the platforms, but it also notes a separate delay for the physical Xbox Series X edition, which is now due on November 3 because of a production issue. Physical PlayStation 5 and Nintendo Switch editions remain part of the October 23 launch plan. 2
This distinction matters for anyone buying today: the digital version is available now, while the Xbox physical edition has a later date. The source coverage also notes that the Feral Edition’s additional content is focused on customisation and photo mode, rather than a separate story campaign. 1
Our opinion
The appealing part of Warrior Cats: Clans of the Forest is that it treats the licence as a setting with room for player-made stories, not just a collection of familiar names. Four clan campaigns, a custom protagonist and turn-based combat give it a clear identity beyond simply reenacting scenes from the books. The asynchronous camp and resource features could also make the world feel more personal for players who want to spend time between major battles.
The caveat is that the game is asking fans to care about several systems at once: exploration, crafting, customisation, tactical combat, branching quests and online interaction. Whether those pieces support one another will determine how satisfying the longer campaign feels. Still, a launch built around four clan perspectives and an original adventure is a more promising proposition than a thin mascot game. For Warrior Cats readers who have wanted to step into the clans rather than watch them from the sidelines, the digital launch finally makes that possible.