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SURI: The Seventh Note sets October 30 launch on PS5 and PC

SURI: The Seventh Note arrives on PlayStation 5 and PC via Steam on 30 October, with PS5 pre-orders live and a Rhythm Haptics Engine built around the DualSense controller.

Key art for SURI: The Seventh Note showing Ajira leaping mid-beat with a glowing trail at her feet, a horned dragon to her left and an Indian skyline behind her.

SURI: The Seventh Note has a release date at last. Tathvamasi Studios confirmed on 28 September that its rhythm action platformer arrives on PlayStation 5 and PC via Steam on 30 October 2026, and PlayStation 5 pre-orders are open now with a 20 per cent discount attached.

Official release date trailer — *SURI: The Seventh Note*

The game follows Ajira, a girl racing to save her mother from a mysterious illness. Her only hope is a fruit hidden somewhere on an island pulled apart by a corrupting rhythm, and the island reacts to every note she moves to. Tathvamasi describes rhythm as the law of nature here rather than decoration: run, jump and phase in time with the soundtrack, and the world opens up; miss the beat and the flow is gone.

What is actually going on

Two editions are on offer for the 30 October launch. The Standard Edition is listed at $19.99 and the Digital Deluxe Edition at $24.99, with the more expensive version adding the Chandini skin, access to upcoming downloadable content and three days of early access from 27 October. The Chandini skin will not be sold separately, and the 20 per cent pre-order discount applies to the PlayStation 5 version.

The PlayStation 5 build is being pushed as the definitive one. Tathvamasi has built what it calls a Rhythm Haptics Engine around the DualSense controller, splitting each track into three pieces: you hear the beat, you see the beat and you feel the beat through the pad. Haptics also appear on PC, but the studio says the console version is the enhanced one. The art direction leans on Indian traditions, from Rajput forts to Theyyam performance.

The PlayStation India Hero Project connection

SURI is one of the games that came through the PlayStation India Hero Project, and it is the studio's debut title. Glen Martin, Tathvamasi's chief executive and the game's director, said the team's first release had gone "from an idea in our heads to a fully-realised game for the PS5 and PC" after nearly three years of work, and credited the Hero Project's support as the reason the studio got there. The project exists to fund and mentor teams making games in India, which makes SURI one of the more visible tests of whether that pipeline produces games people outside the region will buy.

Our opinion

A rhythm platformer lives or dies on one thing: whether the music and the movement feel like they are the same object. That is a hard problem, and it is the reason the Rhythm Haptics Engine is the most interesting line in this announcement rather than a marketing flourish. Rhythm games have been asking players to hit notes in time for decades; almost none of them make the character's own momentum part of the beat, and the ones that try usually lose precision in the process. Splitting the feedback across audio, visuals and the DualSense is a genuinely different attempt at the same problem, and it is telling that Tathvamasi treats the PC version's haptics as the lesser implementation. The bigger question is not the tech but the price of entry: $19.99 for a studio's first game in a genre that demands tight design is a fair ask, and the three-day early access window is a small, sensible reward for the Deluxe edition rather than a content lock. What would worry me is length. Handcrafted chase sequences and evolving abilities are expensive to build, and if the island runs out of songs after a handful of hours the haptics will not save it. Worth watching, and worth noting that an India-made game arriving on PS5 and Steam on the same day is still not as ordinary a thing as it should be.