SONIC PICO PARK adds Big the Cat, Cream and Cheese
PICO PARK Inc. has revealed Cream, Cheese and Big the Cat as playable additions to SONIC PICO PARK, its Sonic the Hedgehog collaboration dated for 12 November 2026.

SONIC PICO PARK has filled in more of its roster. The game's own channel revealed on 20 September that Cream and Cheese join the playable cast as a pair, and that Big the Cat arrives as a large character - the first additions since Sonic, Tails, Knuckles, Amy and Shadow were confirmed.
Sonic's friends, and one very large cat
Cream and Cheese arrive as a single unit: the rabbit and the Chao who rides along with her. Big is described by PICO PARK Inc. as a large character, the studio's own term for the oversized cast members that sit at the front of its puzzles. Size is a mechanic in this series rather than a costume, because the game is built for two to eight players to argue their way through a room that will not fit all of them at once. A cat the size of four hedgehogs is not decoration.
The series that quietly sold 8.5 million copies
The reveal also put a number on the audience this collaboration is reaching. PICO PARK Inc. says the series has now passed 8.5 million sales; the English product page for the new entry says the series has sold over eight million and notes that Sonic is marking his 35th anniversary this year. The hedgehog is not the smaller name in the room, but he is closer to being the junior partner than a crossover like this usually implies.
When it lands, and where
SONIC PICO PARK is a co-operative action puzzle game for two to eight players, and PICO PARK Inc. dates it to 12 November 2026. It is headed to Nintendo Switch and Switch 2, PlayStation 5, Xbox Series X|S and Xbox One, Windows and Steam. Steam's own store page currently shows 11 November, which is the same launch expressed as a United States date; the studio's product details remain the 12th. More Sonic-flavoured gimmicks are promised, with the detail promised later.
Our opinion
Announcing a roster one character at a time is marketing with a metronome, and it is working, because the last two names are the ones the audience was waiting for. Cream has been a fan favourite since 2002 and Big has spent two decades as the internet's favourite punchline, so pairing them in a game whose entire appeal is physical awkwardness is the rare crossover decision that reads as affection rather than licence management.
The more interesting choice is the venue. Rather than building Sonic another big-budget spin-off, SEGA has lent him to a small Japanese puzzle series that has sold 8.5 million copies largely on word of mouth, and the result is that the 35th anniversary's liveliest announcement is not about speed at all. That is a better use of a mascot than another remaster, and it is a hint that the interesting Sonic projects this decade may be the small ones.