Phantom Blade Zero team has ideas for sequels and animation
S-Game is considering sequels, expansions and animation for Phantom Blade Zero, but says the game's launch must come first.
S-Game says it already has ideas for where Phantom Blade Zero could go next, including sequels, expansions and adaptations beyond games — but the studio is waiting to see how the original release performs first.1
In an interview with PCGamesN, the game's director, known as Soulframe (S), said the team has “some certain ideas” but wants the first game to establish itself commercially before committing to those plans.1 That makes the comments an early indication of ambition, not a confirmation that a sequel or animation project has been greenlit.
The studio is already thinking about Phantom Blade Zero as a wider fantasy world. S said S-Game is working on merchandise and could eventually explore animation or films built around the property. He also pointed to the game's existing 2D animated sequences as evidence that the team is interested in styles beyond its main cinematic action presentation.1
Phantom Blade Zero is a Wuxia-inspired action game starring Soul, a warrior with only 66 days left to live. S-Game describes it as a dark martial-arts adventure built in Unreal Engine 5, with the player uncovering a conspiracy while trying to survive.2 The game is currently listed for release on 29 October 2026, so any follow-up plans remain dependent on the launch and its reception.2
The comments do not amount to an announcement of a sequel, expansion or film. For now, they show that S-Game is considering how the setting could support more stories if Phantom Blade Zero finds the audience the studio wants.
Our opinion
This is the right level of ambition for a new property: build the first game properly, then decide whether the world has earned a larger future. The animation comments are particularly intriguing because Phantom Blade Zero already uses stylised martial-arts imagery and 2D sequences, but it would be a mistake to treat a director's enthusiasm as a production commitment. Until S-Game announces a project, the confirmed story is simply that the studio is thinking beyond one game.