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Marvel's Wolverine reaches 2.4 million sales after two months

Insomniac's Marvel game has sold 2.4 million copies, but its early pace trails Marvel's Spider-Man by a wide margin.

Marvel's Wolverine facing forward with claws extended in official PlayStation key art

Marvel’s Wolverine has sold 2.4 million copies in its first two months, according to financial results reported by GamesRadar. That is a sizeable launch for Insomniac Games’ PlayStation 5 exclusive, but the comparison with Marvel’s Spider-Man makes the pace look less imposing.1

The sales comparison

Marvel’s Spider-Man sold 3.3 million copies in its first three days, based on figures highlighted in the report. GamesRadar also notes that the earlier game reached nine million copies within its first 90 days, putting Wolverine’s current total in a very different context.1

The numbers are not a perfect like-for-like forecast. Marvel’s Spider-Man had the benefit of a different release window, marketing cycle and audience expectation, while Wolverine is a newer spin on a character whose game has received a more mixed critical response. The comparison is still useful because both are major Marvel projects from the same PlayStation studio.

What the figure says about Wolverine

The 2.4 million total does not make Marvel’s Wolverine a commercial failure. It does, however, suggest that the game has not matched the extraordinary early momentum of Marvel’s Spider-Man. GamesRadar reports that Wolverine still became a top-selling PlayStation 5 game in the US and Europe, beating NBA 2K27 in those markets despite the mixed reception.1

PlayStation’s official game page presents Wolverine as an Insomniac Games production built around the Marvel character, with the project’s identity firmly tied to its PS5 release.2 That makes the sales milestone worth watching: future updates, word of mouth and any longer-term discounting will show whether the game can close the gap over a full year rather than a launch weekend.

Our opinion

The headline comparison is harsh, but it is the right question for a blockbuster release. Two-point-four million copies is a strong base; it just looks modest beside a previous PlayStation Marvel game that moved faster and kept accelerating. Wolverine’s next milestone will matter more than this first snapshot, especially if Insomniac’s post-launch support can turn curiosity into sustained sales.