Lufia I & II: The Sinistrals Saga brings both 90s JRPGs back
TAITO is bringing Lufia & the Fortress of Doom and Lufia II: Rise of the Sinistrals back as one collection for PlayStation 5, Switch 2, Switch and PC in 2027.

TAITO has confirmed that Lufia I & II: The Sinistrals Saga is on the way, pairing Lufia & the Fortress of Doom with its prequel Lufia II: Rise of the Sinistrals in a single collection due in 2027. The reveal arrived during the PC Gaming Show: Tokyo Direct broadcast on 20 September, with a world premiere trailer and a Steam listing that went live the same day.
At a glance
What it is: both 16-bit Lufia games in one release. Platforms: PlayStation 5, Switch 2, Switch and PC. Release window: 2027, with no date, price or pre-order yet. Developer and publisher: TAITO. Confirmed on the PC listing: single-player, Steam Achievements and Steam Cloud support.
Two games, one collection
The store description calls the pair “two of the fondest remembered JRPGs of the 1990s” and promises that both have been “ported lovingly and enhanced for modern play”. The collection opens with Lufia & the Fortress of Doom, in which the young man descended from a legendary hero meets a young woman who is carrying a destiny he does not yet understand, and then moves on to Lufia II, the prequel that follows Maxim and his companions through the battles that the first game's world only remembers.
That ordering is the strange pleasure of the series. The second game was built as a prequel, so playing the collection in release order means hearing the legend second-hand before the game that earns it, and the closing chapters of Lufia II land differently when the first game has already told you what the survivors were left with.
What is still missing
TAITO has not put a date inside the 2027 window, and there is no price or pre-order information anywhere on the listing. The store page also does not say whether the collection touches the 2010 Nintendo DS remake Lufia: Curse of the Sinistrals or the later handheld entries, and it does not spell out what “enhanced for modern play” covers beyond the PC features listed.
Our opinion
The interesting question about any Lufia re-release is what happens to the Ancient Cave. Lufia II buried a 99-floor, randomly generated dungeon at the bottom of the world map, complete with its own item economy and a rule that sends the party home empty-handed the moment it gives up, and it did that years before the genre decided procedural dungeons were a selling point. If the collection keeps the Ancient Cave intact, the collection has a reason to exist beyond nostalgia.
“Ported lovingly” is also a phrase worth watching. The cheap way to bring back a 1990s JRPG is to smooth the difficulty curve until nobody remembers why the original hurt, and Lufia's reputation rests on a difficulty spike and an ending that a modernised version would be tempted to soften. TAITO should let the games stay as awkward as they were.