Liquid Swords bankruptcy leaves Samson’s future uncertain
Liquid Swords has filed for bankruptcy, leaving Samson and its nearly 30-person team waiting on an asset sale.
Liquid Swords, the Swedish studio behind Samson, has filed for bankruptcy after a Stockholm District Court order dated October 12. The move leaves the game's future uncertain just six months after its Steam launch, with the studio and its assets now being offered for sale.12
The bankruptcy affects close to 30 developers, according to reporting from Swedish outlet Breakit, which says employees have reportedly not been paid since August. An administrator from Cirio Law is handling the process, and interested buyers have until October 21 to submit bids.23
What happened to Liquid Swords?
Liquid Swords was founded in 2020 by Christofer Sundberg, the former Avalanche Studios co-founder who oversaw development of the Just Cause games. The studio released its first and only game, Samson, on Steam on April 8, 2026. The open-world action game later reached PlayStation 5 and Xbox Series consoles on September 21.12
Samson launched to a mixed reception, with criticism focused on bugs and performance problems. Sundberg apologised for the game's condition in a Steam post, describing the launch state as unacceptable and promising future work on the issues. The game has received several updates since then, including one on October 8, but the bankruptcy raises obvious questions about who can continue that support.1
The company's assets, including Samson, are reportedly part of the sale. That means the game is not necessarily finished, but any continuation now depends on whether a buyer takes on the studio, its staff, its technology or the publishing rights. The October 21 bidding deadline should provide the first meaningful indication of whether Samson has a route forward.
What happens next for Samson?
For players, the immediate picture is frustratingly unclear. Samson remains listed on Steam, and the console versions arrived only recently, but a live store page does not guarantee future patches. Existing versions should remain playable, while online features, technical fixes and post-launch support could depend on the outcome of the sale.
Liquid Swords' collapse also underlines how quickly a small studio's plans can change after a difficult release. Samson was still receiving updates and had just expanded to new consoles, yet the bankruptcy order came before the team could establish a more secure footing. A buyer could preserve the game and its developers; without one, the last update may become an unintended endpoint.
Our opinion
The important detail here is not simply that a studio has closed. It is that Samson is caught in the awkward gap between a game that is technically still alive and a company that may no longer be able to support it. Players deserve a clear explanation of what happens to patches, console support and any promised fixes, but that clarity may have to wait until the asset sale concludes. Until then, Samson is best understood as a game in limbo rather than one definitively abandoned.