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Lawn Mowing Simulator 2 cuts its first lawn on 23 September

Skyhook Games launches Lawn Mowing Simulator 2 on 23 September for PC, PS5 and Xbox Series X|S, with new grass technology, leaf-blowing and licensed Kubota, STIGA and SCAG mowers.

The launch trailer frame for Lawn Mowing Simulator 2: a mower and its operator in front of a brick civic building, above the game's logo, the words "Launch Trailer" and the PlayStation 5, Xbox Series X|S and Steam logos.

Back on the mower, four years on

Lawn Mowing Simulator 2 arrives on 23 September 2026, four years after Skyhook Games first turned suburban mowing into a business sim. The studio's own launch trailer, published on 21 September, opens the doors to Grassington and confirms the game for PC, PlayStation 5 and Xbox Series X|S.

The sequel keeps the calm, methodical loop that made the original a quiet favourite, then rebuilds the parts players asked about. Skyhook Games lists brand new grass technology, the addition of leaf-blowing and reworked systems based on feedback from the first game, alongside licensed equipment from Kubota, STIGA and SCAG.

A mowing business in the United States

The game moves the business to the United States, where the job is less about a single lawn than building a company around it. Steam lists it as a single-player simulation with full controller support, and the trailer's own store links point to the same three platforms, so there is no console exclusivity to work around this time.

It is a deliberately unhurried pitch in a season full of shooters. The first game found an audience by treating an ordinary chore as a craft, and the trailer suggests Skyhook Games has resisted the temptation to bolt a plot or a combat system onto it.

Skyhook Games' launch trailer for Lawn Mowing Simulator 2.

Our opinion

The mowing sim's real selling point was never the grass; it was the satisfaction of leaving a job visibly finished. Doubling down on grass technology and leaf-blowing is therefore the right instinct, because those systems are the ones a player stares at for hours. The risk is the American expansion: a bigger, busier map can dilute the tidy, bounded lawns that made the first game restful, and the sequel's success may rest on whether Grassington feels like a workplace rather than a sandbox.