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The Last Guardian gets an unofficial PC port

An unofficial native PC port of The Last Guardian is now public, with keyboard and mouse support, experimental 60fps options and a warning that players need their own PS4 files.

The boy and Trico in The Last Guardian PC port

The Last Guardian now has an unofficial native PC port, giving owners of the PS4 game another way to run Sony Japan Studio’s atmospheric adventure. The project is an early public release rather than an official PC version, and it requires players to provide their own legally obtained game dump and system files.12

What the port supports

The project’s documentation says the port runs the game natively on Windows and Linux, translating the PS4 graphics workload to Vulkan rather than emulating the console’s CPU. The current build targets 1080p output and includes a 30 frames-per-second mode intended to match the console release. Experimental 60fps and unlocked-frame-rate options are also available, but the project lists them as work in progress rather than finished features.1

Keyboard and mouse support is already included, alongside DualSense, DualShock 4, Xbox and 8BitDo controllers. The mouse can control the camera, while keyboard and mouse inputs can be remapped. Motion-control actions can be reproduced through a controller’s gyro or alternative inputs, which should make the port more practical for players without the original console setup.1

The release also includes saves, autosave and a Continue option. A shader cache is intended to reduce repeated slowdowns, while image options include SMAA anti-aliasing, sharpening through RCAS or CAS, and adjustments for brightness, contrast, colour and gamma.1

The project is not distributing the game itself. Its instructions require a dump of The Last Guardian for PS4, update 1.03, and selected files from the player’s own console firmware. The repository explicitly says that it is unaffiliated with Sony Interactive Entertainment, Japan Studio and genDESIGN, and that no game files or original game art are included.1

An early release with a clear roadmap

The port’s developer, HayatoG, says the current build can boot, reach gameplay and maintain 30fps in testing, but several areas remain unfinished. Windows has an automated build but has not yet been tested in-game according to the project status table. Future work includes testing 60fps throughout the adventure, fixing visual effects, adding internal-resolution controls, and investigating FSR and DLSS support.1

That makes this more useful as a preservation and engineering project than a polished replacement for a commercial PC release. The basic feature list is unusually broad for an early port, but experimental frame-rate modes and the requirement for a correctly prepared PS4 dump mean it is not a plug-and-play release for everyone. DSOGaming independently reported the public release and highlighted the same 30fps default, experimental higher frame rates, input support and roadmap.2

Our opinion

An unofficial PC port of The Last Guardian is notable because it tackles a game that has never received an official Windows version, while keeping the legal boundary unusually clear: the project supplies code, not Sony’s game data. The early build already addresses the practical frustrations PC players would expect, particularly mouse support, remapping and modern controller compatibility. The sensible way to view it is as a promising community port that needs time and testing, not as a finished commercial conversion. Its preservation value is obvious, but anyone trying it should use only their own game and firmware files and should expect unfinished features while the roadmap develops.