Jujutsu Kaisen Rumble: SURVIVATON slips to 2027
Poncle's survivors-royale take on Jujutsu Kaisen has left 2026, with a playable build still heading to Tokyo Game Show.

Jujutsu Kaisen Rumble: SURVIVATON will not launch this year. The game's own account confirmed the move to 2027, saying the team had taken the decision “to deliver an even better experience”, and the store listing now reads 2027.
The announcement lands days before Tokyo Game Show, where a playable build will still be on the show floor. A second trailer has arrived alongside it, mixing character showcases with footage captured from that TGS build.
What's actually going on
The game is a survivors-royale from Vampire Survivors studio poncle and publisher Shueisha Games, built around the Culling Game arc of Gege Akutami's manga. Playable characters confirmed so far include Yuji Itadori, Nobara Kugisaki, Megumi Fushiguro, Maki Zenin, Toge Inumaki, Kinji Hakari, Choso, Yuta Okkotsu, Satoru Gojo and Kento Nanami, with bosses such as Toji Fushiguro, Jogo, Kenjaku, Mahito, Naoya Zenin and Uraume shown in the trailer.
It had been due on Nintendo Switch 2, PlayStation 5, Xbox Series X and PC via Steam. All four platforms are still listed; only the window has moved.
Poncle has said it is open to post-launch updates in the same way it kept adding to Vampire Survivors and Crawlers, but the studio has also made clear it will wait for player feedback before committing to more content.
Why you should care
A delay announced this close to a showcase usually means one of two things: a build that is not ready, or a calendar that is already full. A playable Tokyo Game Show demo points at the first. Jujutsu Kaisen is one of the largest manga properties in the world, and a roguelite spin on the Culling Game is a natural fit for poncle's escalating, screen-filling template, so a slipped date is a far better outcome than a broken launch.
Our opinion
The trailer is honest about where this game stands. Character roster first, bosses second, and a survivors-royale structure that asks you to outlast seven rivals rather than simply out-damage a horde. That is a real twist on a formula poncle knows better than anyone, and the sprite work is clearly being handled with care. What we want from Tokyo Game Show is the thing a delay is supposed to buy: evidence that the run-to-run loop holds up over an hour, not just a highlight reel. Move it to 2027 by all means, but spend the extra year on the part you can only judge by playing.