ICONOLOGY opens Idea Factory's new IFChronicle label
Idea Factory has opened IFChronicle, a label for conversation-driven adventures aimed at a global audience, and its first title is a crime thriller about reading paintings drawn from a suspect's mind.

Idea Factory, the publisher behind the otome adventure label Otomate and Compile Heart, has opened a new brand for conversation-driven adventure games and named the first title that will carry it. IFChronicle launches with ICONOLOGY, a crime suspense adventure in which investigators decode paintings pulled out of a suspect's mind, announced on 30 September.
What IFChronicle is for
The name takes the IF from the publisher's own abbreviation and pairs it with Chronicle, and the stated ambition is international: a Japanese-originated label for visual novels and narrative games aimed well beyond the domestic market. The tagline the company has attached to it reads: Live Another Life at Dawn.
The people behind ICONOLOGY
Character design is by Taita, whose credits include Fate/Grand Order and Charade Maniacs, and the scenario is by Makoto Fukami, who has written for the Psycho-Pass anime series and for the films Resident Evil: Vendetta and Resident Evil: Death Island. The project also has a date in the calendar already: a manga adaptation drawn by Sayo Ichi, whose credits include the Ensemble Stars! adaptation, begins serialisation in Ichijinsha's comic HOWL on 14 October.
Reading a mind through its paintings
The setting is a near-future Tokyo in which the Metropolitan Police quietly stand up a specialist unit to deal with crimes that have outgrown ordinary investigation. Its instrument is the White Cube, a device that renders a suspect's inner imagery as a painting. Its difficulty is that what comes out is abstract and strange, so somebody with an unusual eye has to work out what it means.
That somebody is Haruho Tsubakiya, an art student recruited into the unit for exactly that talent and carrying a decade of unfinished business: her parents were killed in a case that was never closed. Investigations pair her with detectives and turn on reading motive and trauma out of the images the device produces, then leaning on a suspect until a partial admission opens the door to harder evidence.
Mistakes are meant to cost something. Idea Factory describes a multi-ending structure in which a misread painting or a wrong choice in an interrogation can send the story somewhere unforgiving, including an unresolved case and a dead end. The unsolved killings from ten years earlier are, as the publisher frames it, the thread that eventually ties the investigation to the culprit.
Teaser and what comes next
A teaser site and a teaser movie are live, and the publisher says further details will follow through the brand's own site and social channels.
Our opinion
Idea Factory's real bet is that the adventure game's future is international, and building a label around that premise is a more consequential move than adding another title to an existing one. The pairing of Taita's character work with Makoto Fukami's screenwriting reaches two audiences that rarely overlap, and starting a manga serialisation two weeks after the announcement is a sensible way to find readers before the game exists. The mechanic is the question mark, because interpreting paintings either clicks within the first hour or turns into an exercise in guessing what the writer wanted. There is also a risk in the pitch itself: revenge-driven investigators in a secret police unit is familiar ground, and the paintings will have to carry the difference. If IFChronicle becomes a genuine home for narrative games outside the otome mould, this announcement will look like the small one that mattered.