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GACHIAKUTA: BREAKOUT sets 2027 launch for PS5, Xbox and PC

Com2uS has renamed its Gachiakuta adaptation and dated it for 2027, with a first gameplay trailer showing the manga's trash-strewn Pit rendered in full 3D.

Four cleaners stand on a heap of rubble facing a towering horned trash beast in a scene from *GACHIAKUTA: BREAKOUT*

The Gachiakuta game has a name, a shape and a year. Com2uS used the Xbox broadcast at Tokyo Game Show 2026 to confirm that its adaptation of Kei Urana's manga is now titled GACHIAKUTA: BREAKOUT, and that it arrives on PlayStation 5, Xbox Series and PC through Steam in 2027. The previous working title was simply GACHIAKUTA: The Game.

What kind of game it actually is

Com2uS is calling it a survival action RPG, and the description it published leans hard on that first word. You work through the Pit and No Man's Land, the polluted zones the anime made its name on, fighting trash beasts and outlaws, picking up whatever is worth carrying and getting back to headquarters in one piece. The experience you bank and the objects you bring home feed character growth and unlock new combat styles, while the Cleaners' headquarters can be expanded into a safe stronghold. It is a run-and-return loop rather than a boss rush, and the whole thing is built with cel-shaded graphics so the anime's silhouette survives the transition to 3D.

The story being adapted

The game follows Rudo, a boy who survives in the slums by scavenging rubbish until he is blamed for a crime he did not commit and cast into the Pit, the place everyone fears. There he meets Enjin, one of the cleaners, and discovers what he can do: pull the soul out of discarded objects and manifest their worth as a weapon. Com2uS says the game follows the anime while adding its own direction and action sequences, which in practice means the story will run alongside the show rather than replace it.

Timing worth noting

Urana's manga runs in Kodansha's Weekly Shonen Magazine and, as we reported earlier this month, remains on hiatus while the creator carries out research, with no return date set. That leaves a fandom with a finished anime season and no new chapters, which is exactly the kind of gap a publisher hopes a game will fill. Com2uS also gets the thing Korean studios keep chasing: a Japanese property with a global audience and an art style that already works in motion.

Our opinion

There is a version of this announcement that is a rename and a year, and after the first Gachiakuta trailer showed almost nothing, treating it as news takes a little faith. The difference this time is that Com2uS has described a game rather than a mood board: a survival loop, a headquarters to build, trash beasts to farm, a reason to come back to base. That is a structure, and structures can be judged. The risk sits with the source material rather than the studio. An adaptation that runs ahead of a manga on research leave has to invent, and inventing badly is how anime tie-ins earn their reputation. The next trailer will show whether the Pit is a place or a corridor.