Trending: Silksong patch 4Search
iHeartGeek
iGaming

Final Fantasy VII Revelation puts Hard mode in the first run

Final Fantasy VII Revelation director Naoki Hamaguchi says Hard mode will be selectable from the first playthrough, alongside a separate Dynamic setting.

Official Final Fantasy VII Revelation gameplay scene showing aircraft above the sea

Final Fantasy VII Revelation will include Hard mode from the start, giving players the option to choose a high-difficulty run before their first completion of the game. Director Naoki Hamaguchi confirmed the change in an interview, while also outlining how the new entry will separate its difficulty options from those used by Final Fantasy VII Remake and Final Fantasy VII Rebirth.12

In the previous two games, Hard mode was primarily a post-game challenge. Hamaguchi told Hardcore Gamer that Revelation will instead make Hard mode selectable immediately, partly because the game is designed to offer substantial endgame content after the story is complete.1

Three different approaches to difficulty

The new Hard mode will not simply disable familiar mechanics to make battles tougher. Hamaguchi said the team wants the challenge to account for the wider range of player options in Revelation, including cooperative abilities and FITS, rather than applying a blanket restriction on item use.1

Players looking for a challenge closer to the previous games' post-game mode will have Dynamic mode instead. That setting is intended to support strategic fights with fully levelled characters and enemies, while preserving the broader combat tools introduced for the new game.12

Square Enix has previously said that Revelation's extensive endgame content, including battles against the Weapons, will be available during a first playthrough rather than being locked behind a second run. The newly confirmed difficulty structure therefore appears designed to let players choose between a tougher journey and a more flexible route into that endgame material.2

The game is listed for PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2, with its Steam listing currently showing app 4354570.3 Square Enix has not yet published a full breakdown of every rule attached to Hard and Dynamic modes, so the exact differences between the settings remain to be detailed.

Our opinion

Making Hard mode available immediately is the right response to a trilogy finale built around a larger endgame. It avoids forcing experienced players through a repeat playthrough before they can test the combat properly, while Dynamic mode leaves room for a more flexible first run. The important question now is whether the difficulty design can make the deeper combat systems matter without turning every encounter into a damage sponge.12