Final Fantasy XIV tests region-wide party finding
Square Enix will test free grouping by region on the Japanese data centre from 13 October, a change that could finally let Chaos and Light play together.

Square Enix is preparing to open one of the last walls standing in Final Fantasy XIV. From 13 October, players on the Japanese data centre will be able to form parties and search for groups across every World in the region, instead of being confined to their own logical data centre.
What the test changes
The trial begins when a 24-hour maintenance finishes, running from Monday 12 to Tuesday 13 October. The region-wide free grouping system, announced at the FFXIV Fan Festival 2026 in Berlin, extends party formation and party finder from a single logical data centre to an entire physical one — Japan, North America, Europe and Oceania. Japan’s four logical data centres, Elemental, Gaia, Mana and Meteor, will share one pool, and Square Enix says the system will be extended to the other regions once it is working properly.
More than party finder
The knock-on effects reach further than grouping. Private messages, party invitations, cross-World linkshells, Communities, PvP teams and ranked Crystalline Conflict parties all open up across the region, and free company chat will work between data centres in the same region. Retainers, housing and market board sales stay tied to a player’s home World. Inter-World travel is being simplified as well: rather than using the current data-centre travel system, players will be able to hop to a World on another data centre in the same region straight from the aetherytes in the three starting cities.
Our opinion
For European players the interesting part is not the Japanese test itself but the door it opens: Chaos and Light sharing one pool would end years of a split that has quietly shaped raid recruitment and party finder traffic. Square Enix is careful to promise nothing until the system proves itself, and that caution is fair after a decade of infrastructure bolted on piece by piece. Even so, this is the most consequential change to how players find each other since cross-World play arrived.