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Factory Tour unveils a parallel-1980s robot factory horror game

Factory Tour → opens its Steam page with a 2027 target for a 3D horror game about surviving a robot factory.

A grainy scene from Factory Tour showing a mysterious industrial robot factory with a tall monolith

Factory Tour → has opened its Steam store page, giving players a first look at a 3D horror game set inside a huge robot factory in an alternate version of 1980s Japan. Developer Shouwa 3D says the game is planned for release in 2027, although no launch date or price has been announced.

The premise is deliberately stark. Players explore an enormous, unsettling factory where machines mass-produce doll-like robots. When an alarm sounds, the protagonist must hide in a safe area, evade pursuing enemies and negotiate dangerous footing while moving through the facility.

A factory built for hiding

The store page presents Factory Tour → as a single-player horror game built around exploration and threat management rather than combat spectacle. The central tension comes from learning when to move and when to disappear: alarms signal danger, the factory’s machinery creates an imposing backdrop, and the player has to find shelter before the pursuers catch up.

The Steam listing currently says that Japanese is not supported. That may change later, as Shouwa 3D’s previous game, Escape from This World, supports Japanese, but there is no confirmed localisation announcement for Factory Tour → at the time of writing.

The game’s visuals lean into a degraded, surveillance-like mood. Grainy imagery, towering industrial structures and doll-like robots give the factory a sense of scale without making it feel safe. The setting is not just a backdrop: it is the threat’s machinery, hiding places and escape route all at once.

Our opinion

Factory Tour → has a strong hook because it makes the setting do most of the horror work. A robot factory already suggests repetition, noise and systems operating beyond human control; adding alarms and hiding places turns that idea into a straightforward survival loop. The alternate-1980s Japanese setting also gives the game a visual identity that is easy to recognise from its first screenshots.

The important unknowns are still substantial. A 2027 target leaves room for the developer to show how the factory’s puzzles, enemy behaviour and level structure will develop, while the lack of Japanese support could matter for a story-led horror game from a Japanese creator. For now, the Steam page is a promising announcement rather than proof of how the finished game will play, but it is one worth watching.