Escape from Playtime brings co-op horror to the toy factory
Mob Entertainment has dated its Poppy Playtime spin-off for 21 October, sending up to four Smiling Critters into a shifting toy factory on Steam Early Access.

At a glance
What it is: a four-player co-op horror game set inside the Poppy Playtime factory, played as one of the series' Smiling Critters. Developer and publisher: Mob Entertainment. Release: 21 October 2026 in Steam Early Access, with an open beta from 1 October. Platforms: PC. Price: not yet announced.
A smaller set of eyes inside Playtime Co.
Mob Entertainment used the PC Gaming Show Tokyo Direct to put a date on its next Poppy Playtime project. Escape from Playtime arrives in Steam Early Access on 21 October, the studio said in its own announcement, and an open beta opens on 1 October through the playtesting service FirstLook.gg.
The full store title is Escape from Playtime: A Smiling Critters Adventure, described on its Steam listing as a co-op survival horror experience set in the Poppy Playtime universe. Where the main series puts a single adult protagonist up against the Playtime Co. factory, this one shrinks the player down to a Smiling Critter: small, plush and, judged by the cover art, not remotely reassured by the company it is keeping.
What a run actually involves
Each attempt drops the group into a new section of the facility, from classrooms and warehouses to testing labs and the corridors joining them. A mysterious Voice sends players in to collect scattered parts and resources and to bring them back, apparently without ever explaining who is giving the orders or why.
The factory's other residents are the problem. The listing calls them rejected Playtime Co. creations that stalk the decaying halls hunting for prey, and the game expects players to use their surroundings against them: tools to find, hiding spots to use, distractions to set and side routes to learn.
The building itself is not fixed. In the fiction the Voice is altering the factory's layout, which the developers have implemented as procedurally generated environments that change between runs. Proximity voice chat is supported, which is the design decision that turns a group of friends into a liability as much as a strength.
Why the studio is going out in Early Access
An August announcement thanked players for supporting the game's earlier reveal and asked them to sign up for playtests, a request the October beta now formalises. Launching a multiplayer horror game in Early Access is a way for a studio to test matchmaking, latency and the delicate business of balancing four players against an unpredictable enemy before committing to a finished release.
That is a sensible trade for a small team, and it is also a promise. Early Access buyers are being asked to fund the rest of development, and the store listing makes no attempt to present the October build as a finished game. What is not yet public is the price, the size of the early content, or how long the game is expected to stay in Early Access before it reaches 1.0.
Our opinion
The Poppy Playtime games are best remembered for set-piece dread, the kind a designer can place exactly where they want it. Handing that universe to four players and a procedural floor plan trades that control for something messier, and it is the right gamble: the Smiling Critters were always the most merchandisable thing the studio has made and the least explored, and letting people inhabit one is a better use of them than another corridor jump scare. The risk is not that the game looks cheap, it is that co-op horror lives or dies on whether the other players are fun when nothing is happening. A beta in which the studio is explicitly asking for footage and logs is the honest way to find out, and an October Early Access launch gives it a chance to fix what it learns before the audience decides the joke has run out.