The Elder Scrolls Online adds Greymoor and Wolfhunter to base game
Greymoor Chapter and Wolfhunter DLC are moving into The Elder Scrolls Online’s base game as Season Two approaches, Bethesda says.
The Elder Scrolls Online is making two substantial pieces of older paid content part of the base game. Bethesda’s official news listing says the Greymoor Chapter and Wolfhunter DLC are moving into the base game as the MMO prepares for Season Two.1
That means players who do not already own those releases will be able to access a fan-favourite chapter and a dungeon-focused DLC package without buying them separately, according to the announcement. The change is particularly notable for a long-running MMO: folding older expansions into the base product lowers the barrier for returning players and gives newcomers more to do before they reach the newest seasonal content.
Greymoor is one of The Elder Scrolls Online’s major adventure chapters, while Wolfhunter adds dungeon content built around werewolf and vampire themes. They are different kinds of content, but putting both into the base game gives new players a broader sample of what the MMO has offered over the years rather than leaving them with only its original launch-era material.
The official listing places the move alongside an Update 51 Incremental 1 announcement. However, the available announcement summary does not establish every rollout detail, including the exact timing, platform implementation or whether any account, membership or regional conditions apply. Players should therefore check the full Bethesda/ZeniMax announcement and the game client before assuming that the content has already unlocked for every account.
For existing players, the practical change is less about receiving a brand-new chapter and more about removing a purchase boundary around older content. For lapsed players, it could make returning to Tamriel more appealing: Greymoor supplies a sizeable story destination, while Wolfhunter adds group activities that can sit alongside the MMO’s wider questing and dungeon catalogue.
What this means for new players
The move gives new players a clearer route into The Elder Scrolls Online’s back catalogue. Instead of reaching an older chapter and immediately finding another paid gate, they can explore more of the game before deciding whether newer chapters, memberships or other optional content are worth paying for. It also makes the base game a more persuasive starting point for friends joining an established group.
That does not mean every piece of post-launch content is becoming free. The announcement specifically names Greymoor Chapter and Wolfhunter DLC, so other chapters, dungeon packs and seasonal releases should be treated separately until Bethesda confirms otherwise. The distinction matters because The Elder Scrolls Online’s catalogue contains several different kinds of expansions and access arrangements.
Our opinion
This is a sensible way to keep a decade-old MMO approachable. Adding older story and dungeon content to the base game does more than improve the value proposition on paper: it gives new players a better chance of finding the parts of The Elder Scrolls Online that made its community stick around. The important caveat is the missing rollout detail. Until the full announcement or the live game confirms exactly when and how the change applies, this is a strong access update rather than a reason to assume every account has already received the content.