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Driveclub is now playable natively on PC with 4K and unlocked frame rates

A community-built Windows port lets Driveclub run without CPU emulation, with modern anti-aliasing, higher resolutions and unlocked frame rates.

Driveclub racing cars on a mountain road in the official PlayStation trailer

Driveclub is now playable natively on Windows through community-made ports. The unofficial projects require legally obtained game files, but offer higher resolutions, unlocked frame rates and modern anti-aliasing beyond the original PS4 release. DriveClub Recomp runs the original x86-64 code directly on Windows instead of using CPU emulation, reimplements the PS4 libraries required by the game and translates graphics commands to Vulkan.

How the PC port works

The project supports resolutions from 720p to 8K, ultrawide displays, keyboard and gamepad controls, a launcher and mod support. A separate DCport project offers another native Windows implementation. DriveClub Recomp supports NVIDIA DLAA and AMD FSR 3.1 Native AA at native resolution, using camera motion data to reduce shimmering and jagged edges. The developer reports around 60fps at native 4K on an RTX 5070 Ti with a Ryzen 7 5800X3D. Release notes for v0.2.3 describe a test race improving from about 62fps to 71fps, alongside fixes for crashes, texture-memory growth, freezes and AMD graphics problems. These are developer figures, not independent benchmarks.

What still does not work

The projects remain works in progress, with possible graphical artefacts, shader stutters and compatibility issues. Driveclub's original online functionality is unavailable, so these are preservation projects rather than official PC releases. The result is still notable: Evolution Studios' racer was built around dramatic weather and a 30fps PS4 target, and running it at a steadier higher frame rate gives it a second life on hardware Sony no longer sells. Follow the project's release instructions, use legitimately obtained files and expect experimental behaviour.

Our opinion

This is valuable preservation work, provided the legal boundary stays clear. Rebuilding the platform layer and translating the renderer gives Driveclub a convincing community-made second life. It is not a replacement for a polished official release, but it is an impressive effort for a racer that deserved a longer one.

The official PlayStation DRIVECLUB All Action Trailer