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Drill Core marks a year of mining with a free update

Hungry Couch Games and tinyBuild have released a free Anniversary Update for Drill Core, adding escalated contracts, sponsor tasks, a Relaxed Mode and a broad round of turret rebalancing.

A cross-section of a mined planet in Drill Core, showing turrets, resource nodes and a shaft worked into the rock with the in-game day counter reading 12.

The Anniversary Update for Drill Core is live. Hungry Couch Games pushed the free patch on 14 September, framing it as a first birthday for the mining corporation players run, and the contents have since been rolled into version 1.261, which went out on 16 September.

What the update adds

The headline addition is contract escalation. Players can choose to Escalate a Contract before it starts for a tougher run that pays additional rewards, and a new Platform building lets them take on sponsor company tasks mid-contract for extra bounties. There is also a Relaxed Mode for a gentler, more meditative pace, a new x3 game speed setting alongside the existing x2, and reworked tutorial tips that now appear in a more consistent order.

Housekeeping gets attention too. End-of-game statistics now show the effective damage dealt by turrets and buildings, players can hire extra Specialists during a contract, and the base can be inspected while choosing a Technology or Distortion. Three new platform skins are free to anyone who launches the game before the end of September.

Turrets rebalanced across the board

The patch also rebalances most of the defensive line-up. Machine Gun Turret damage rises from 8 to 10 and its firing rate from 1.8 to 1.9, the Laser Turret climbs from 10 to 12 damage, the Rocket Turret from 15 to 17, and the Gas Storm, Shrapnel and Lightblade turrets all pick up small improvements to damage or fire rate. The Juggernaut is the one clear nerf: damage drops from 70 to 65 and its blast radius from 19 to 18.

Our opinion

A free anniversary patch is the cheapest marketing a small strategy game can buy, and Hungry Couch has spent it sensibly on systems rather than skins: escalation and Relaxed Mode both widen who the game is for at opposite ends of the difficulty curve. The turret spreadsheet is the interesting tell. Turning the Machine Gun Turret up and the Juggernaut down is not decoration, it is the developer admitting which defensive strategies players had actually settled into — live balance work that a game two years past its early access launch rarely bothers with.