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Bohemia Interactive buys stake in Everwind studio Enjoy

Bohemia Interactive has taken a minority stake in Enjoy Studio, the Polish team behind Everwind, which has sold more than 300,000 copies in Steam Early Access.

Bohemia Interactive and Enjoy Studio logos side by side on a light background above a wireframe landscape.

Bohemia Interactive has acquired a minority stake in Enjoy Studio, the Polish team behind the co-op survival RPG Everwind. The DayZ and Arma developer announced the deal on 15 September, calling it its first investment in a Polish game development company. The value of the transaction has not been disclosed.

The two companies are not strangers. Enjoy Studio joined the Bohemia Incubator in 2024, a programme that supports promising studios and projects in the region, with Bohemia acting as consultant and publisher. Both studios say they will keep their own identity and creative independence.

Everwind has sold more than 300,000 copies in Early Access

The partnership’s most visible result is Everwind, a first-person survival RPG in which players build an airship and explore a world of floating islands. It arrived in Steam Early Access on 17 March 2026 and has since sold over 300,000 copies, with more than a million players adding it to their wishlists.

Bohemia says the investment gives the team the backing to carry Everwind through to full release and to bring it to more platforms, consoles included. The two studios have also released Space Tail: Definitive Edition together, a remaster of the space adventure that Enjoy originally developed.

A publisher buying into its own incubator

Enjoy Studio has been building and porting games since 2020 and describes its team as a mix of young developers and industry veterans. Bohemia frames the purchase as a bet on people rather than a single title: two years of working alongside the studio, it says, persuaded the company that shared ownership was the logical next step.

Our opinion

The incubator-to-co-owner pipeline is a quietly sensible way to grow a studio portfolio. Bohemia gets to watch a team work for two years before writing a cheque, and Enjoy gets a publisher that already knows its codebase, its roadmap and its community — neither side is buying a surprise. The risk sits in the numbers Bohemia has chosen to share: 300,000 Early Access sales is a healthy result for a debut survival game, but it is not the runaway hit that makes a minority stake look cheap, and the console ports now promised depend on a team that is still finishing the game it already shipped. A minority stake keeps Bohemia’s exposure modest, which is exactly the right size of bet for a partnership this young.