Cyberpunk 2 quest team includes former CD Projekt Red modders
CD Projekt Red's Pawel Sasko says around half of the next Cyberpunk game's quest team previously worked on mods for the studio's RPGs.
CD Projekt Red says around half of the quest team working on the next Cyberpunk game previously made mods for the studio's games. Associate Game Director Pawel Sasko described modding as a route into game development during an official REDstreams discussion about Cyberpunk 2077's 2.5 update 2.
The claim offers a rare glimpse at how the studio is building its next project. Rather than treating fan-made work as separate from professional development, CD Projekt Red appears to be drawing experienced creators from its modding community into the team responsible for its story-driven quests.
From modding to development
According to the discussion reported by GameRant, Sasko called modding a foot-in-the-door technique and a gateway into game development 1. He said the studio had hired many modders and that around half of the next game's quest team were former modders. The comments were made while developers discussed Cyberpunk 2077's 2.5 update and its expanded mod support.
The distinction between a player making a modification and a professional quest designer is obvious, but the skills can overlap. Modders learn how a game is assembled, test how systems respond to unusual ideas and develop a practical understanding of what players want to change. That experience can be useful when creating quests that need to work inside a complex open-world RPG.
Our opinion
The most interesting part of Sasko's comments is not the recruitment statistic on its own; it is the suggestion that a modding community can act as a long-term talent pipeline. CD Projekt Red gets people who already understand its tools and games, while players see a clearer path from experimenting with a favourite RPG to working on the next one. It is a healthier relationship than treating fan creativity as free marketing and nothing more. The claim is still a snapshot, not a promise that the sequel will automatically benefit from every hire. Quest design is a collaborative discipline, and former modders will still need to work within production schedules, technical constraints and a larger creative direction. But if even part of that experience makes the next Cyberpunk's side stories more responsive to how players actually use the world, the decision could pay off.
Cyberpunk 2 remains in development, and no release date has been announced. The official REDstreams channel remains the best place to watch the source discussion, while the studio's Cyberpunk site confirms the franchise relationship 23.