Curve Games makes Wyldheart its biggest bet yet
Curve Games has signed Wayfinder Studios' co-op action RPG Wyldheart, calling the deal its largest investment in recent years — with more than 375,000 Steam wishlists already behind the game.

Wyldheart has a publisher. Curve Games has announced a publishing partnership with Wayfinder Studios for the co-op action RPG, describing the deal as its largest investment in recent years and a milestone in its next phase of growth following its acquisition by Nazara Technologies in May 2025.
The game has been building quietly for a while. Wayfinder Studios was founded in 2020 by former creative, studio and technical directors from DICE and Embark, and its first project is a co-op action RPG set in a rustic fantasy world, built around bite-sized campaigns, drop-in co-op and a persistent world that runs on your own terms.
What Curve is actually buying
The numbers behind the deal explain the timing. According to Curve, Wyldheart has passed 375,000 wishlists on Steam, drawn more than 12 million organic views, built a Discord community of over 6,000 people and raised €248,000 through Kickstarter. That is a rare position for a debut game: enough proven appetite to justify a publisher's money, and enough independence to have kept the creative direction in the studio's hands.
Steam already lists Wyldheart Studios and Curve Games alongside each other as the game's publishers, and the store page still carries a 'coming soon' release date with an Early Access tag. Curve's release describes a premium 'Triple-I' and AA strategy — bigger, bolder swings at games that can hold their own against far larger budgets.
Why the deal suits Curve
Wyldheart returns Curve to an audience it knows well. The publisher built part of its reputation on the For The King games, and its portfolio now spans Human Fall Flat, The Ascent and Wobbly Life — all mid-budget games that found long lives rather than quick ones. A shared-world co-op RPG is a natural fit for that playbook, particularly with Curve pointing to growth markets in Asia as part of the deal's rationale.
Both sides framed the announcement as the start of something longer. Wayfinder CEO Dennis Brännvall said finding the right partner to build on the game's momentum was important to the studio, while Curve Games CEO Stuart Disney said the company is looking to make ambitious investments in distinctive games and talented independent teams.
Our opinion
Publishers like to describe mid-budget games as safe bets, and the wishlist numbers make this one look like a lay-up. It isn't. Wyldheart's own pitch — private servers, small groups, a world you share with friends rather than thousands of strangers — is the opposite of what live-service publishing instincts usually push a game towards, and a debut studio's first project is exactly where those instincts tend to show up. The Kickstarter money and the wishlists prove demand; they prove nothing about whether the game will be allowed to stay small. Curve's best move here is to write cheques and stay out of the way. If it does, this is the most interesting co-op RPG signing of the year; if it starts talking about retention curves, the 375,000 people who wishlisted it will notice.