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Control Resonant's PS5 and PS5 Pro modes explained

Remedy has detailed how Control Resonant runs on PlayStation 5 and PS5 Pro: 60fps performance modes, 2160p quality modes with ray tracing on the Pro, and a 24 September launch.

Key art for Control Resonant showing a colossal cracked face with glowing eyes above a yellow-lit Manhattan skyline, surrounded by floating rubble and yellow taxis, with a swirling tunnel opening beneath the face.

Control Resonant arrives on 24 September, and Remedy Entertainment has put its performance targets on the record. In a breakdown published on the PlayStation Blog, the studio detailed how the sequel runs on PlayStation 5 and PlayStation 5 Pro, including a 60fps performance mode on both machines and ray tracing reserved for the Pro.

Control Resonant — Features Trailer (PlayStation)

Performance and quality modes on PlayStation 5

On the standard PlayStation 5 there are two options. Performance mode targets 60fps at 1440p, while Quality mode targets 30fps at 2160p. Remedy says the game was built around 60fps from the beginning, with feel and responsiveness taking priority over resolution.

PlayStation 5 Pro adds a third choice. Using PSSR, Remedy offers Performance mode at 60fps and 2160p, Quality mode at 30fps and 2160p with ray tracing, and a Balanced mode at 40fps and 2160p that also adds ray tracing for owners of 120Hz-compatible displays.

DualSense triggers, 3D audio and a shifting Manhattan

The DualSense adaptive triggers are wired into Control Resonant's paranatural abilities. Attacks such as Barrage, which launches projectiles at enemies, and the Volatile Anomaly, a turret-like ally that can be thrown and detonated, each resist the trigger differently so the abilities do not all feel the same in the hand. Remedy has also added 3D Audio support for compatible headsets.

Structurally, the sequel moves from the Oldest House to a twisted version of Manhattan divided into visually distinct Zones, with fast travel between them described as near-instantaneous. Dylan can step into the Gap, a liminal space inside his mind, to unlock upgrades for himself and his shapeshifting weapon, the Aberrant, test builds and craft Artifacts. Remedy puts the main story at 25 to 35 hours, with quest progress tracked through Activities and Game Help planned for after launch.

On the UK PlayStation Store, Control Resonant is listed at £49.99, with a Digital Deluxe Edition at £54.99. The listing carries the PS5 Pro Enhanced label, names Remedy Entertainment as publisher and gives a release date of 24 September 2026.

Our opinion

The most interesting thing about this breakdown is the restraint. Promising 60fps at 1440p on base hardware is a statement about how the game feels rather than how it screenshots, and handing ray tracing to the Pro while giving 120Hz owners a 40fps middle path is a more honest use of the hardware than pretending every mode can do everything. Remedy has spent years pushing Northlight into strange places, so the open question is whether that 60fps holds when the Gap fills the screen with debris — something only 24 September will settle.